193 lines
5.8 KiB
Lua
193 lines
5.8 KiB
Lua
cxr2 = arcade_config.character_per_row_base2
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cw = arcade_config.character_width
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ch = arcade_config.character_height
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caco={}
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function caco.new(_hab,_x,_y,_flip)
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local world_x, world_y = coords.room_to_world(_hab,_x,_y)
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return {name="caco",
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hab=_hab,
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x=world_x,
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y=world_y,
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w=arcade_config.sprite_size.w,
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h=arcade_config.sprite_size.h,
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flip=_flip,
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frame=19,
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wait=0,
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step=0,
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can_warp=true,
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warping=false,
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shrink=1,
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d_shrink=1,
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angle=0,
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d_angle=15,
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hit=caco.hit,
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update=caco.update_normal,
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draw=caco.draw,
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jumpfwd=false,
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dying=false,
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death_time=40,
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anim={19,19,20,21},
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bb={x=4,y=4,w=24,h=16} }
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end
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function caco:draw()
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-- if self.frame>0 then draw.surf((self.frame&7)*16,(self.frame>>3)*16,16,16,self.x,self.y,16,16,self.flip) end
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if self.warping then
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local shrink_w = self.w*self.shrink
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local shrink_h = self.h*self.shrink
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local offset_x = math.floor((self.w-shrink_w)/2)
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local offset_y = math.floor((self.h-shrink_h)/2)
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local scr_x, scr_y = viewp:screen_coords( self.x+offset_x, self.y+offset_y )
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shrink_w = math.floor(shrink_w)
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shrink_h = math.floor(shrink_h)
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-- print(shrink_w..", "..shrink_h..", "..offset_x..", "..offset_y..", "..scr_x..", "..scr_y)
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if shrink_w>0 and shrink_h>0 then
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draw.surfrot((self.frame&7)*cw, (self.frame>>cxr2)*ch,
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cw, ch,
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scr_x, scr_y,
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self.angle,
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shrink_w, shrink_h,
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self.flip)
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end
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else
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if self.frame>0 then
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local scr_x, scr_y = viewp:screen_coords( self.x, self.y )
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draw.surf((self.frame&7)*cw, (self.frame>>cxr2)*ch, cw, ch, scr_x, scr_y, cw, ch, self.flip)
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end
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end
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end
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function caco:update_normal()
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self.wait=self.wait+1
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if self.wait==6 then
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self.wait=0
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self.step=self.step+1
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if self.step<8 then
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self.frame=19
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elseif self.step==12 then
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self.frame=20
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elseif self.step==13 then
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self.frame=21
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elseif self.step==15 then
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self.step=0
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end
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end
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local step = 1
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if self.flip then step = -step end
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local inc = 0
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if self.flip then inc = self.bb.w end
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local check_x = self.x+self.bb.x+step
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local check_ywall1 = self.y+self.bb.y
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local check_ywall2 = self.y+self.h-2
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if not self.flip then
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check_x = self.x+self.bb.w+self.bb.x+step
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end
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local check_no_wall1= arc_check_tile(check_x,check_ywall1)<tiletype.block
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local check_no_wall2= arc_check_tile(check_x,check_ywall2)<tiletype.block
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if check_no_wall1 and check_no_wall2 then
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self.x=self.x+step
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else
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self.flip=not self.flip
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end
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if viewp:inside(self.x, self.y, self.w, self.h) then
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if collision(abad,self) then
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abad_hurt(1)
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end
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end
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-- if self.hab==abad.hab then
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-- if aabb(abad,self) then
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-- abad_hurt(1)
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-- end
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-- end
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--if check_tile(self.hab,self.x+4,self.y+16)==tiletype.void and ((self.x+4)&7==0 or check_tile(self.hab,self.x+12,self.y+16)==tiletype.void) then
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-- self.flip=not self.flip
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--end
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end
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function caco:update_hit()
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local step_time = self.death_time
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if self.can_warp then
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step_time = self.death_time/3; -- warp, wait, appear
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end
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self.wait=self.wait+1
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if self.wait>=6 then
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self.wait=0
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self.step=self.step+1
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if self.can_warp then
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-- warp, wait, respawn
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if self.warping then
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if self.step<self.death_time then
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self.shrink=self.shrink-self.d_shrink
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self.angle=self.angle+self.d_angle
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if self.angle>=360 then self.angle = self.angle % 360 end
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if self.shrink<=0 then
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self.shrink=1
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self.d_shrink=1
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self.angle=0
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self.d_angle=1
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self.warping = false
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self.frame = -1
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self.step = 0
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end
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end
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elseif self.step<self.death_time/2 then
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self.frame = -1
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elseif self.step<self.death_time then
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if self.step%2==0 then
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self.frame=21
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else
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self.frame=-1
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end
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elseif self.step>=self.death_time then
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self.frame=19
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self.step=0
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self.wait=0
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self.update=caco.update_normal
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self.dying = false
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end
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else
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if self.step<self.death_time then
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if self.step%2==0 then
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self.frame=21
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else
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self.frame=-1
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end
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elseif self.step>=self.death_time then
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self.frame=19
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self.step=0
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self.wait=0
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self.update=caco.update_normal
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self.dying = false
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end
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end
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end
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end
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function caco:hit()
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self.update=caco.update_hit
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self.warping=true
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self.shrink=1
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self.angle=0
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self.dying=true
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-- calcular velocitat per al warp
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local warp_time = self.death_time/3
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-- print(warp_time); -- 13.33
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self.d_angle = 720 / warp_time; -- 720 = 2 voltes
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-- print(self.d_angle); -- 54
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self.d_shrink = self.shrink / warp_time
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-- print(self.d_shrink); -- 2.4
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end
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