Files
cacaus-arcade/data/helpers.lua
JailGamer 4c2c8dc84f [NEW] Switchs i triggers dependents enllaçats
[NEW] Visió remota al obrir-se una porta
2026-04-05 16:17:24 +02:00

285 lines
7.9 KiB
Lua

local shine_step = 1
local shine_wait = 0
local shine_pos = 0
local map_backup = {}
function collision(a, b)
return (a.x+a.bb.x+a.bb.w >= b.x+b.bb.x)
and (a.x+a.bb.x <= b.x+b.bb.x+b.bb.w)
and (a.y+a.bb.y+a.bb.h >= b.y+b.bb.y)
and (a.y+a.bb.y <= b.y+b.bb.y+b.bb.h)
end
function remove_actor(actor)
for index, value in pairs(actors) do
if value == actor then
table.remove(actors,index)
end
end
end
function disable_actor_by_id( remove_set )
local id_list = {}
local ok = false
-- Construir llista per a eliminar
if type(remove_set) == "string" then
id_list[remove_set] = true
ok = true
elseif type(remove_set) == "table" then
for _, v in ipairs(remove_set) do
ok = true
id_list[v] = true
end
end
-- eliminar
if ok then
for index, actor in pairs(actors) do
if id_list[actor.id] then
-- actors[index]=nil
actor.enabled=false
end
end
end
end
function draw_shiny_rect(x, y, w, h, color, shine_color)
draw.rect(x,y,w,h,color)
local shine_w= 18
-- Convertir el rectangle en una linea en checkpoints
local p0 = 0
local p1 = p0+w-1
local p2 = p1+h
local p3 = p2+w
local p4 = p3+h
-- Punt inicial y final de la recta del brillo
local s0 = shine_step
local s1 = s0+shine_w
local y0 = 0
if s0==p4 then
shine_step=0
draw.line(x, y, x+shine_w, y, shine_color)
elseif s0<p1 then
if s1<p1 then
draw.line(x+s0, y, x+s1, y, shine_color)
elseif s1<p2 then
segment = s1-p1
draw.line(x+s0, y, x+w-1, y, shine_color)
draw.line(x+w-1, y, x+w-1, y+segment, shine_color)
end
elseif s0<p2 then
if s1<p2 then
segment = shine_w
x0 = x+w-1
y0= y+(s0-p1)-1
draw.line(x0, y0, x0, y0+segment, shine_color)
elseif s1<p3 then
segment = s1-p2
x0= x+w-1-segment
y0= y+h-1
draw.line(x0, y0, x0+segment, y0, shine_color)
segment = p2-s0-1
x0= x+w-1
y0= y+(s0-p1)
draw.line(x0, y0, x0, y0+segment, shine_color)
end
elseif s0<p3 then
if s1<p3 then
segment=shine_w
x0 = x+w-1-(s1-p2)
y0 = y+h-1
draw.line(x0, y0, x0+shine_w, y0, shine_color)
elseif s1<p4 then
segment = s1-p3
y0 = y+h-1
draw.line(x,y0,x,y0-segment,shine_color)
segment = p3-s0
y0 = y+h-1
draw.line(x,y0,x+segment,y0,shine_color)
end
elseif s0<p4 then
if s1<p4 then
segment = shine_w
y0 = y+p4-s1
draw.line(x,y0,x,y0+segment,shine_color)
else
segment = s1-p4
draw.line(x,y,x+segment,y,shine_color)
segment = p4-s0
draw.line(x,y,x,y+segment,shine_color)
end
end
shine_step = shine_step+1
end
function arc_text(str, x, y, col)
font.current(font_sf)
draw.text(str,x,y,col)
end
function arc_textB(str, x, y, col)
font.current(font_sf)
-- Crear el borde negre
draw.text(str, x-1, y-1, 16)
draw.text(str, x , y-1, 16)
draw.text(str, x+1, y-1, 16)
draw.text(str, x-1, y, 16)
draw.text(str, x+1, y, 16)
draw.text(str, x-1, y+1, 16)
draw.text(str, x , y+1, 16)
draw.text(str, x+1, y+1, 16)
-- Escriure la cadena
draw.text(str,x,y,col)
end
function editor_to_map_tile(editor_tile)
local result = 0
if editor_tile<256 then result = editor_tile + arcade_config.tiles_offset end
return result
end
function map_to_editor_tile(map_tile)
local result = map_tile - arcade_config.tiles_offset
if map_tile==0 then result = 256 end
return result
end
function mapa_backup(tx,ty,tile)
table.insert(map_backup,{x=tx,y=ty,val=tile})
end
function mapa_restore_backup()
for i = 1, #map_backup do
local e = map_backup[i]
map.tile(e.x, e.y, e.val)
end
map_backup = {}
end
function load_tilemap( sf_mapa, replace_map )
local mapa_tw, mapa_th = surf.size(sf_mapa)
local nrooms = mapa_rooms_per_piso*mapa_pisos
local x = 0
local y = 0
local yroom = 0
local xroom = 0
map.surf(sf_mapa)
if replace_map==nil then
for ty=0,mapa_th-1 do
if y == mapa_room_rows then
yroom = yroom + mapa_rooms_per_piso
y = 0
end
xroom = yroom
for tx=0,mapa_tw-1 do
local tile=editor_to_map_tile(mapa[1+xroom][1+x+y*mapa_room_cols])
map.tile(tx, ty, tile)
x = x + 1
if x == mapa_room_cols then
x = 0
xroom = xroom + 1
end
end
y = y +1
end
else
local mapa_x0, mapa_y0 = coords.room_to_mini_tile( replace_map.r0.r, replace_map.r0.x, replace_map.r0.y )
local mapa_x1, mapa_y1 = coords.room_to_mini_tile( replace_map.r1.r, replace_map.r1.x, replace_map.r1.y )
local replace_rooms_per_piso = ((replace_map.r1.r-replace_map.r0.r)+1)%mapa_rooms_per_piso
-- print(mapa_x0..", "..mapa_y0)
-- print(mapa_x1..", "..mapa_y1)
-- print(mapa_x1-mapa_x0..", "..mapa_y1-mapa_y0)
-- print(replace_rooms_per_piso)
y = 0
for ty=mapa_y0,mapa_y1 do --24 -> 41 = 17 (18)
if y == mapa_room_rows then
yroom = yroom + replace_rooms_per_piso
y = 0
end
xroom = yroom
for tx=mapa_x0, mapa_x1 do -- 36 -> 59 = 23 (24)
-- print("ROOM= "..xroom.." ( "..x..", "..y.." ) <= "..(1+xroom)..", "..(1+x+y*mapa_room_cols))
-- print(replace_map.map[1+xroom][1+x+y*mapa_room_cols])
local tile=editor_to_map_tile(replace_map.map[1+xroom][1+x+y*mapa_room_cols])
mapa_backup(tx, ty, map.tile(tx,ty))
map.tile(tx, ty, tile)
x = x + 1
if x == mapa_room_cols then
x = 0
xroom = xroom + 1
end
end
y = y +1
end
end
end
-- DEBUG
-- Imprime cualquier valor, incluyendo tablas anidadas
function dump(value, indent)
indent = indent or ""
if type(value) ~= "table" then
return tostring(value)
end
local parts = {"{"}
for k, v in pairs(value) do
local key = (type(k) == "string") and k or "["..tostring(k).."]"
table.insert(parts,
string.format("%s %s = %s,",
indent, key, dump(v, indent.." ")))
end
table.insert(parts, indent.."}")
return table.concat(parts, "\n")
end
function msg_print(x, y, msg, direct_print )
local scr_x, scr_y
direct_print = direct_print or false
if direct_print then
scr_x = x
scr_y = y
else
scr_x, scr_y = viewp:screen_coords(x, y)
end
draw.rectf(scr_x,scr_y,45,7,16)
draw.text(msg,scr_x+1,scr_y+1,2)
end
function view_coord(x, y, w, h, color)
local scr_x, scr_y = viewp:screen_coords(x, y)
draw.rect(scr_x, scr_y, w, h, color)
end
function debug.write_tile(x, y, yplus, print_type, align )
local scr_x, scr_y = viewp:screen_coords(x, y)
local hab, xx, yy = coords.world_to_tile(x, y)
yplus = yplus or 0
print_type = print_type or false
align = align or "R"
local txt_offset = -7
if align=="R" then txt_offset = -14
elseif align=="L" then txt_offset = 0
end
draw.rectf(scr_x+txt_offset,scr_y+yplus,14,7,16)
-- local msg = mapa_get_tile(hab,xx,yy)
local msg = arc_get_tile(x,y)
if print_type then
msg = msg.." "..arc_check_tile(x, y)
end
draw.text(msg,scr_x+txt_offset+1,scr_y+1+yplus,2)
end