Files
cacaus-arcade/data/controller.lua
JailGamer de395abb06 [NEW] Controller.lua - Gestiona tot lo relatiu al teclat i gamepad
[NEW] opcions_input.lua - Pantalla de definició de tecles per a teclat i pad
- Modificat el abad per a que use controller
2026-04-03 19:33:51 +02:00

81 lines
2.9 KiB
Lua

controller = {
input = { kb=0, pad=1 },
keysdown = {},
kb_keys= { {name="up", code="keyup"},
{name="down", code="keydow"},
{name="left", code="keyleft"},
{name="right",code="keyright"},
{name="jump", code="keyjump"},
{name="shoot",code="keyshoot"}},
pad_keys= { {name="up", code="btnup"},
{name="down", code="btndown"},
{name="left", code="keleft"},
{name="right",code="btnright"},
{name="jump", code="btnjump"},
{name="shoot",code="btnshoot"},
{name="next", code="btncycle1"},
{name="prev", code="btncycle2"},
{name="pause",code="btnpause"}}
}
function controller:init()
-- Configuració dels input
keyUp = tonumber(config.key("keyup")) or key.UP
keyDown = tonumber(config.key("keydown")) or key.DOWN
keyLeft = tonumber(config.key("keyleft")) or key.LEFT
keyRight = tonumber(config.key("keyright")) or key.RIGHT
keyJump = tonumber(config.key("keyjump")) or key.UP
keyShoot = tonumber(config.key("keyshoot")) or key.SPACE
btnUp = tonumber(config.key("btnup")) or pad.UP
btnDown = tonumber(config.key("btndown")) or pad.DOWN
btnLeft = tonumber(config.key("btnleft")) or pad.LEFT
btnRight = tonumber(config.key("btnright")) or pad.RIGHT
btnJump = tonumber(config.key("btnjump")) or pad.B
btnShoot = tonumber(config.key("btnshoot")) or pad.A
btnCycle1 = tonumber(config.key("btncycle1")) or pad.RIGHTSHOULDER
btnCycle2 = tonumber(config.key("btncycle2")) or pad.LEFTSHOULDER
btnPause = tonumber(config.key("btnpause")) or pad.START
end
function controller:define(code, key_code)
config.key(code, key_code)
-- To do: comprovar que es un code valid
return true
end
function controller:check(action)
local result = false
if action=="up" then
result = key.down(keyUp) or pad.down(btnUp)
elseif action=="down" then
result = key.down(keyDown) or pad.down(btnDown)
elseif action=="left" then
result = key.down(keyLeft) or pad.down(btnLeft)
elseif action=="right" then
result = key.down(keyRight) or pad.down(btnRight)
elseif action=="jump" then
result = key.down(keyJump) or pad.down(btnJump)
elseif action=="shoot" then
-- result = key.down(keyShoot) or pad.down(btnShoot)
result = self:key_release(keyShoot) or self:key_release(btnShoot)
end
return result
end
function controller:key_release(keyid)
if keyid==nil then
print("INVALID KEY")
return
end
-- if keysdown[keyid] then print("Pressed "..keyid) end
if key.down(keyid) or pad.down(keyid) then
self.keysdown[keyid] = true
elseif self.keysdown[keyid]
then
self.keysdown[keyid] = false
return true
end
return false
end