Files
cacaus-arcade/data/intro.lua
2026-03-28 02:40:08 +01:00

131 lines
3.3 KiB
Lua

o2aX = arcade_config.org2arc_escala
intro_wait=40
intro_step=0
function intro_init()
game_update = intro_intro
intro_wait=400
surf.cls(16)
local font_default = font.current()
font.current(font_sf)
surf.target(back)
surf.cls(16)
draw.text("INTRO INIT",0,0,15)
font.current(font_default)
surf.target(0)
surf.source(back)
draw.surf(0,0,63,10,100,100,126,20)
-- surf.source(tiles)
fade.fadein()
print("INTRO INIT")
end
function intro_intro()
intro_wait=intro_wait-1
if intro_wait==0 or key.press(key.ESCAPE) or key.press(keyShoot) or pad.press(btnShoot) or pad.press(btnPause) then
intro_wait=1
game_update = intro_update
fade.fadeoutin()
end
end
function intro_update()
fps_print()
game_init(true)
fade.fadeoutin()
end
-- RESTOS DEL X2 CACAUS
function _draw_item_intro( name, flip )
local cw = arcade_config.character_width
local ch = arcade_config.character_height
if ( name == "abad" ) then
draw.surf(0,0,cw,ch,44*o2aX,24*o2aX,cw,ch,flip)
elseif (name == "batman" ) then
draw.surf(0,48*o2aX,cw,ch,82*o2aX,24*o2aX,cw,ch,flip)
elseif (name == "cacaus" ) then
draw.surf(112*o2aX,88*o2aX,cw,ch/2,76*o2aX,32*o2aX,cw,ch/2,flip)
elseif (name == "marc" ) then
draw.rect(15*o2aX,3*o2aX,99*o2aX,51*o2aX,2)
elseif (name == "pas porta" ) then
draw.rectf(73*o2aX,24*o2aX,7*o2aX,16*o2aX,16)
end
end
function _draw_escenari ()
surf.cls(16)
draw_item_intro("marc",false)
view.origin(16*o2aX,4*o2aX)
mapa_draw(10)
-- Borrar la porta del mapa
draw_item_intro("pas porta")
end
function _intro_update()
if key.press(key.ESCAPE) or pad.press(btnPause) then
game_init(true)
fade.fadeoutin()
elseif key.press(key.SPACE) then
intro_wait=1
end
intro_wait=intro_wait-1
if intro_wait==0 then
-- STEP 0
if intro_step==0 then
draw_escenari()
draw_item_intro("abad", true)
view.origin(0,0)
intro_step=intro_step+1
-- STEP 1
elseif intro_step==1 then
start_scene(scenes.intro_01,58)
intro_step=intro_step+1
-- STEP 2
elseif intro_step==2 then
draw_escenari()
draw_item_intro("abad", false)
view.origin(0,0)
intro_step=intro_step+1
-- STEP 3
elseif intro_step==3 then
start_scene(scenes.intro_02,58)
intro_step=intro_step+1
-- STEP 4
elseif intro_step==4 then
draw_escenari()
draw_item_intro("abad", false)
draw_item_intro("cacaus", true)
draw_item_intro("batman", true)
view.origin(0,0)
intro_step=intro_step+1
-- STEP 5
elseif intro_step==5 then
start_scene(scenes.intro_03,58)
intro_step=intro_step+1
-- STEP 6
elseif intro_step==6 then
draw_escenari()
draw_item_intro("abad", false)
view.origin(0,0)
intro_step=intro_step+1
-- STEP 7
elseif intro_step==7 then
start_scene(scenes.intro_04,58)
intro_step=intro_step+1
-- STEP 8
elseif intro_step==8 then
music.play(audio_main_song)
game_init(true)
fade.fadeoutin()
end
intro_wait=50
end
end