Files
cacaus-arcade/data/stage1_ending.lua
T

91 lines
2.5 KiB
Lua

stage1_ending ={
time = 0,
batvio_vx = 1,
update = function(self)
stage1_ending:update_scene()
end
}
function stage1_ending.update_scene(self)
print("UPDATING "..self.time)
if self.time==0 then
start_scene(scenes.stage1_ending, nil, false)
-- segona escena - batman escapa
elseif self.time<70 then
batvio.x = batvio.x - self.batvio_vx
if self.time % 6 == 0 then
self.batvio_vx= self.batvio_vx+1
end
batvio.update()
elseif self.time==70 then
batvio.enabled = false
premiere.stage1_ending_init()
elalien.stage1_ending_init()
elseif self.time<200 then
-- tercera escena - Aparició de elalien i premiere
-- elalien 9,1,3 -> 8,6,3
-- premiere 7,6,3 -> 8,1,3
premiere.update()
elalien.update()
elseif self.time==200 then
music.stop()
-- quarta escena - dialeg entre els 3
start_scene(scenes.stage1_ending_2, nil, false)
elseif self.time==201 then
premiere.stage1_ending_init2()
elseif self.time<400 then
-- quinta escena - premiere se'n va (vore dialegs draw)
premiere.update()
elseif self.time==400 then
premiere.stage1_ending_init3()
copter.hab=premiere.hab
copter.x=premiere.x
copter.y=premiere.y
-- copter.init()
copter.y=copter.y-16
table.insert( actors, copter)
music.play(audio_song_copter)
elseif self.time<720 then
premiere.update()
copter.x = premiere.x-32
copter.y = premiere.y-48
copter.update()
elseif self.time==720 then
start_scene(scenes.stage1_ending_3, nil, false)
end
surf.target(0)
surf.cls(16)
world_draw()
-- dialegs draw
if self.time>201 and self.time<300 then
-- bocadillo quinta escena (1)
dialeg.run(premiere.x, premiere.y,
premiere.w, false,
"Volare uoh oh...", true)
elseif self.time>=300 and self.time<400 then
-- bocadillo quinta escena (2)
dialeg.run(premiere.x, premiere.y,
premiere.w, false,
"Cantare uoh oh oh oh...", true)
end
score.draw()
self.time = self.time + 1
-- Acabar ending
if self.time>=800 then
flow:next()
end
end
function stage1_ending.end_scene()
print("END")
flow:finish()
end
flow:registrar("stage1_ending",{
stage1_ending.update,
stage1_ending.end_scene
})