Files
cacaus-arcade/data/main.lua
JailGamer ca0393046e [FIX] Sistema de navegació entre pantalles (flow)
- Optimitzat el logo. Ara necessita menys memòria aprofitant les funcions de paleta
2026-04-03 15:29:44 +02:00

128 lines
3.4 KiB
Lua

arcade_config = require("arcade_config")
coords = require "coords"
require "helpers"
require "flow"
require "map"
require "mapa"
require "warp"
require "fade"
require "audio"
require "logo"
require "intro"
require "scenes"
require "title"
require "game"
require "opcions"
--require "fps"
--require "title"
--require "menu"
--require "switches"
--require "trigger"
coords.set_config({
tiles_width = arcade_config.tiles_width,
tiles_height = arcade_config.tiles_height,
room_cols = mapa_room_cols,
room_rows = mapa_room_rows,
rooms_per_floor = mapa_rooms_per_piso,
})
function keys_init()
-- Configuració dels input
keyUp = tonumber(config.key("keyup")) or key.UP
keyDown = tonumber(config.key("keydown")) or key.DOWN
keyLeft = tonumber(config.key("keyleft")) or key.LEFT
keyRight = tonumber(config.key("keyright")) or key.RIGHT
keyJump = tonumber(config.key("keyjump")) or key.UP
keyShoot = tonumber(config.key("keyshoot")) or key.SPACE
btnUp = tonumber(config.key("btnup")) or pad.UP
btnDown = tonumber(config.key("btndown")) or pad.DOWN
btnLeft = tonumber(config.key("btnleft")) or pad.LEFT
btnRight = tonumber(config.key("btnright")) or pad.RIGHT
btnJump = tonumber(config.key("btnjump")) or pad.B
btnShoot = tonumber(config.key("btnshoot")) or pad.A
btnCycle1 = tonumber(config.key("btncycle1")) or pad.RIGHTSHOULDER
btnCycle2 = tonumber(config.key("btncycle2")) or pad.LEFTSHOULDER
btnPause = tonumber(config.key("btnpause")) or pad.START
end
function images_init()
tiles=surf.load("tiles.gif")
surf.source(tiles)
local paleta=pal.load("tiles.gif")
pal.set(paleta)
-- Crear el warp
warp.init(tiles)
end
function image_close()
surf.free(tiles)
warp.close()
end
function fonts_init()
font_sf=font.load("X2_font.fnt")
end
function mapa_init()
sf_mapa=surf.new(mapa_room_cols*mapa_rooms_per_piso,mapa_room_rows*mapa_pisos)
load_tilemap( sf_mapa )
end
function audio_init()
-- Càrrega dels audios
audio_text_abad = sound.load(audio_text_abad)
audio_text_premiere = sound.load(audio_text_premiere)
audio_text_elalien = sound.load(audio_text_elalien)
audio_text_batman = sound.load(audio_text_batman)
audio_abad_jump = sound.load(audio_abad_jump)
audio_abad_fall = sound.load(audio_abad_fall)
audio_abad_hit = sound.load(audio_abad_hit)
audio_abad_shot = sound.load(audio_abad_shot)
audio_abad_step[1] = sound.load(audio_abad_step[1])
audio_abad_step[2] = sound.load(audio_abad_step[2])
audio_abad_step[3] = sound.load(audio_abad_step[3])
audio_abad_step[4] = audio_abad_step[2]
audio_switch = sound.load(audio_switch)
audio_hit = sound.load(audio_hit)
audio_low = sound.load(audio_low)
end
function mini.init()
-- back_sf=surf.new(256,192)
fonts_init()
images_init()
mapa_init()
fade.init()
audio_init()
keys_init()
logo_config(font_sf)
surf.target(0)
surf.cls(16)
flow:executar("logo")
end
function mini.update()
if key.press(key.F1) then
win.zoom(win.zoom()-1)
elseif key.press(key.F2) then
win.zoom(win.zoom()+1)
elseif key.press(key.F3) then
local fs = win.fullscreen()
win.fullscreen(not fs)
win.cursor(fs)
end
if (game_update) then game_update() end
end
function mini.close()
surf.free(font_sf)
end