Files
cacaus-arcade/data/main.lua
JailGamer f93c9b6c55 [WIP] Lluita contra jefes.
+ Redisseny de mapa
+ Ajustada la vista abans del combat i fixada en la vertical
[NEW] Objecte point
2026-04-06 23:30:53 +02:00

111 lines
2.6 KiB
Lua

arcade_config = require("arcade_config")
coords = require "coords"
require "helpers"
require "controller"
require "flow"
require "map"
require "mapa"
require "warp"
require "fade"
require "audio"
require "logo"
require "intro"
require "scenes"
require "title"
require "game"
require "opcions"
require "opcions_input"
require "point"
--require "fps"
--require "menu"
coords.set_config({
tiles_width = arcade_config.tiles_width,
tiles_height = arcade_config.tiles_height,
room_cols = mapa_room_cols,
room_rows = mapa_room_rows,
rooms_per_floor = mapa_rooms_per_piso,
})
font_default = font.current()
function images_init()
tiles=surf.load("tiles.gif")
surf.source(tiles)
local paleta=pal.load("tiles.gif")
pal.set(paleta)
-- Crear el warp
warp.init(tiles)
end
function image_close()
surf.free(tiles)
warp.close()
end
function fonts_init()
font_sf=font.load("X2_font.fnt")
end
function mapa_init()
sf_mapa=surf.new(mapa_room_cols*mapa_rooms_per_piso,mapa_room_rows*mapa_pisos)
load_tilemap( sf_mapa )
end
function audio_init()
-- Càrrega dels audios
audio_text_abad = sound.load(audio_text_abad)
audio_text_premiere = sound.load(audio_text_premiere)
audio_text_elalien = sound.load(audio_text_elalien)
audio_text_batman = sound.load(audio_text_batman)
audio_text_imp = sound.load(audio_text_imp)
audio_abad_jump = sound.load(audio_abad_jump)
audio_abad_fall = sound.load(audio_abad_fall)
audio_abad_hit = sound.load(audio_abad_hit)
audio_abad_shot = sound.load(audio_abad_shot)
audio_abad_step[1] = sound.load(audio_abad_step[1])
audio_abad_step[2] = sound.load(audio_abad_step[2])
audio_abad_step[3] = sound.load(audio_abad_step[3])
audio_abad_step[4] = audio_abad_step[2]
audio_switch = sound.load(audio_switch)
audio_hit = sound.load(audio_hit)
audio_low = sound.load(audio_low)
end
function mini.init()
-- back_sf=surf.new(256,192)
fonts_init()
images_init()
mapa_init()
fade.init()
audio_init()
controller:init()
logo_config(font_sf)
surf.target(0)
surf.cls(16)
flow:executar("game")
end
function mini.update()
if key.press(key.F1) then
win.zoom(win.zoom()-1)
elseif key.press(key.F2) then
win.zoom(win.zoom()+1)
elseif key.press(key.F3) then
local fs = win.fullscreen()
win.fullscreen(not fs)
win.cursor(fs)
end
if (game_update) then game_update() end
end
function mini.close()
surf.free(font_sf)
end