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cacaus-arcade/data/viewport.lua

88 lines
2.7 KiB
Lua

require "map"
local arcade_config = require("arcade_config")
viewport={}
function viewport.new()
return { x=0, y=0,
width=arcade_config.resolucion.width,
height=arcade_config.resolucion.height,
position=viewport.position,
print=viewport.print,
room=viewport.coord2room,
roomXY= viewport.room2coord,
tile= viewport.coord2tile }
end
function viewport:coord2tile ()
local tw = arcade_config.tiles_width
local th = arcade_config.tiles_height
local cols = mapa_room_cols
local rows = mapa_room_rows
local rooms_per_floor = mapa_rooms_per_piso
local calc_col = math.floor(self.x / tw) % cols
local calc_row = math.floor(self.y / th) % rows
local calc_room = math.floor(self.y / (th * rows))*rooms_per_floor+math.floor(self.x / (tw * cols))
-- print("X= "..self.x.." / W="..tw.." / C= "..cols.." > "..calc_col)
-- print("Y= "..self.y.." / H="..th.." / R= "..rows.." > "..calc_row)
-- print("CR= "..calc_row.." / RF= "..rooms_per_floor.." / CC= "..calc_col)
-- local tile_offset_x = self.x - (calc_col * tw * cols)
-- local tile_offset_y = self.y - (calc_row * th * rows)
local tile_offset_x = self.x - (calc_col * tw) - ((calc_room%rooms_per_floor)*cols*tw)
local tile_offset_y = self.y - (calc_row * th) - ( math.floor(calc_room/10)*rows*th)
-- print(self.x.." C"..calc_col.." W"..tw.." R"..calc_room.." c"..cols.." > "..tile_offset_x)
-- room, x, y, offset x, offset y
return calc_room, calc_col, calc_row, tile_offset_x, tile_offset_y
end
function viewport:coord2room ()
local tw = arcade_config.tiles_width
local th = arcade_config.tiles_height
local cols = mapa_room_cols
local rows = mapa_room_rows
local rooms_per_floor = mapa_rooms_per_piso
local calc_col = math.floor(self.x / (tw * cols))
local calc_row = math.floor(self.y / (th * rows))
local calc_room = calc_row*rooms_per_floor+calc_col
return calc_room
end
function viewport:room2coord ( room )
local tw = arcade_config.tiles_width
local th = arcade_config.tiles_height
local cols = mapa_room_cols
local rows = mapa_room_rows
local rooms_per_floor = mapa_rooms_per_piso
local x = (room % rooms_per_floor) * cols * tw
local y = math.floor(room/rooms_per_floor) * rows * th
local room_center_x_offset = (cols * tw) >> 1
local room_center_y_offset = (rows * th) >> 1
-- return x+room_center_x_offset, y+room_center_y_offset
return x, y
end
function viewport:position(x, y)
local nx = (x ~= nil) and x or self.x
local ny = (y ~= nil) and y or self.y
self.x = nx
self.y = ny
return self.x, self.y
end
function viewport:print()
local room = self:room()
draw.rectf(0,7,45,14,16)
draw.text("X="..self.x.." , Y= "..self.y..", R"..room,1,8,2)
end
return viewport