#define _USE_MATH_DEFINES #include #include int main(int argc, char *argv[]) { SDL_Init(SDL_INIT_VIDEO); constexpr int WIDTH = 160; constexpr int HEIGHT = 160; constexpr int SIZE = WIDTH * HEIGHT; constexpr int ZOOM = 4; SDL_Window *window = SDL_CreateWindow("pixels", WIDTH * ZOOM, HEIGHT * ZOOM, 0); SDL_Renderer *renderer = SDL_CreateRenderer(window, nullptr); SDL_SetRenderLogicalPresentation(renderer, WIDTH, HEIGHT, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE); // SDL_SetDefaultTextureScaleMode(renderer, SDL_SCALEMODE_NEAREST); SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT); Uint32 *pixels; int pitch; int rad = 96; int dx = (WIDTH - (rad * 2)) / 2; int dy = (HEIGHT - (rad * 2)) / 2; Uint8 surface[SIZE]; Uint32 paleta[2]; paleta[0] = 0xFF000000; paleta[1] = 0xFFFFFFFF; SDL_Event event; bool exit = false; while (!exit) { while (SDL_PollEvent(&event)) { if ((event.type == SDL_EVENT_QUIT) || (event.type == SDL_EVENT_KEY_DOWN && event.key.repeat == 0 && event.key.key == SDLK_ESCAPE)) { exit = true; break; } } SDL_LockTexture(texture, nullptr, (void **)&pixels, &pitch); // Limpia la surface for (int i = 0; i < SIZE; ++i) { surface[i] = 0; } // Dibuja el efecto en memoria float time = SDL_GetTicks() / 1000.0f; for (int j = -rad; j <= rad; j += 3) { for (int i = -rad; i <= rad; i += 2) { float dist = sqrt(i * i + j * j); float z = cos((dist / 40 - time) * M_PI * 2) * 6; const int X = rad + i + dx; const int Y = rad + j - z + dy; if (X < WIDTH && Y < HEIGHT && X >= 0 && Y >= 0) { surface[X + Y * WIDTH] = 1; } } } int pixel_pitch = pitch / sizeof(Uint32); for (int y = 0; y < HEIGHT; ++y) { for (int x = 0; x < WIDTH; ++x) { const int INDEX_SURFACE = x + y * WIDTH; const int INDEX_TEX = x + y * pixel_pitch; pixels[INDEX_TEX] = paleta[surface[INDEX_SURFACE]]; } } SDL_UnlockTexture(texture); SDL_RenderTexture(renderer, texture, nullptr, nullptr); SDL_RenderPresent(renderer); } SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }