#pragma once constexpr char WINDOW_CAPTION[] = "demo3_pixels_bouncing"; constexpr int WIDTH = 320; constexpr int HEIGHT = 240; constexpr int ZOOM = 3; constexpr float GRAVITY = 0.2f; constexpr int DOT_SIZE = 1; constexpr int MAX_DOTS = 200000; constexpr Uint64 TEXT_DURATION = 2000; constexpr Uint64 DEMO_SPEED = 1000/60; struct Color { int r, g, b; };