#pragma once #include "SDL2/SDL.h" #include /* srand, rand */ #define SCREEN_WIDTH 480 #define SCREEN_HEIGHT 360 #define NUM_BALLS 100 #define BALL_SIZE 36 #define NUM_FRAMES 4 #define BG_R 96 #define BG_G 96 #define BG_B 96 #define TEXTURE_FILE "resources/soccer_ball.png" struct color_t { int r, g, b; };