#pragma once constexpr Uint64 DEMO_SPEED = 1000/60; constexpr int DEMO_WIDTH = 480; constexpr int DEMO_HEIGHT = 360; constexpr int WINDOW_ZOOM = 2; constexpr int NUM_BALLS = 100; constexpr int BALL_SIZE = 36; constexpr int NUM_FRAMES = 4; constexpr int BG_R = 96; constexpr int BG_G = 96; constexpr int BG_B = 96; constexpr char TEXTURE_FILE[] = "resources/soccer_ball.png"; struct Color { int r, g, b; };