#include "jUnit.h" #include "gif.c" #include struct jSurface_s { Uint8 *data; Uint16 w, h; }; static SDL_Window *jWin = NULL; static SDL_Renderer *jRen = NULL; static SDL_Texture *jTex = NULL; static jSurface jScreen; static jSurface jDestSurf; static jSurface jSourceSurf = NULL; static Uint32 paleta[256]; static int jWidth = 320; static int jHeight = 240; static int jZoom = 2; static int transparentColor = 0; jSurface jNewSurface(int w, int h) { jSurface surf = (jSurface)malloc(sizeof(jSurface_s)); surf->w = w; surf->h = h; surf->data = (Uint8 *)malloc(w * h); return surf; } void jDeleteSurface(jSurface surf) { if (surf == NULL) return; if (surf->data != NULL) free(surf->data); free(surf); } void jSetDest(jSurface surf) { if (surf == NULL) jDestSurf = jScreen; else jDestSurf = surf; } void jSetSource(jSurface surf) { jSourceSurf = surf; } void jBlit(int dx, int dy, int sx, int sy, int w, int h) { if (jSourceSurf == NULL) return; for (int iy = 0; iy < h; ++iy) { for (int ix = 0; ix < w; ++ix) jPutPixel(dx + ix, dy + iy, jGetPixel(sx + ix, sy + iy)); } } jSurface jLoadSurface(const char *filename) { FILE *f = fopen(filename, "rb"); if (!f) return NULL; fseek(f, 0, SEEK_END); long size = ftell(f); fseek(f, 0, SEEK_SET); Uint8 *buffer = (Uint8 *)malloc(size); fread(buffer, size, 1, f); fclose(f); Uint16 w, h; Uint8 *pixels = LoadGif(buffer, &w, &h); if (pixels == NULL) { return NULL; } jSurface surf = (jSurface)malloc(sizeof(jSurface_s)); surf->w = w; surf->h = h; surf->data = pixels; free(buffer); return surf; } void jLoadPal(const char *filename) { FILE *f = fopen(filename, "rb"); if (!f) return; fseek(f, 0, SEEK_END); long size = ftell(f); fseek(f, 0, SEEK_SET); Uint8 *buffer = (Uint8 *)malloc(size); fread(buffer, size, 1, f); fclose(f); Uint32 *pal = LoadPalette(buffer); if (pal == NULL) { return; } free(buffer); for (int i = 0; i < 256; ++i) { paleta[i] = pal[i]; } } void jInit(const char *titol, int w, int h, int z) { SDL_Init(SDL_INIT_EVERYTHING); jWidth = w; jHeight = h; jZoom = z; jWin = SDL_CreateWindow(titol, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w * z, h * z, SDL_WINDOW_SHOWN); jRen = SDL_CreateRenderer(jWin, -1, 0); SDL_RenderSetLogicalSize(jRen, w, h); jTex = SDL_CreateTexture(jRen, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, w, h); jScreen = jNewSurface(w, h); jDestSurf = jScreen; } void jSetPal(int index, Uint32 color) { paleta[index] = color; } void jCls(Uint8 color) { for (int i = 0; i < jDestSurf->w * jDestSurf->h; ++i) jDestSurf->data[i] = color; } void jFlip() { Uint32 *pixels; int pitch; SDL_LockTexture(jTex, NULL, (void **)&pixels, &pitch); for (int i = 0; i < jWidth * jHeight; ++i) pixels[i] = paleta[jScreen->data[i]]; SDL_UnlockTexture(jTex); SDL_RenderCopy(jRen, jTex, NULL, NULL); SDL_RenderPresent(jRen); } void jPutPixel(int x, int y, Uint8 color) { if (x < 0 || y < 0 || x >= jDestSurf->w || y >= jDestSurf->h || color == transparentColor) return; jDestSurf->data[x + y * jDestSurf->w] = color; } Uint8 jGetPixel(int x, int y) { return jSourceSurf->data[x + y * jSourceSurf->w]; }