cmake_minimum_required(VERSION 3.14) project(shadertoy_sdl3 LANGUAGES C CXX) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) endif() find_package(SDL3 REQUIRED) # comprobaremos que glad.c existe y lo añadimos set(GLAD_SRC "${CMAKE_CURRENT_SOURCE_DIR}/third_party/glad/src/glad.c") if(NOT EXISTS "${GLAD_SRC}") message(FATAL_ERROR "glad.c no encontrado en: ${GLAD_SRC}") endif() add_library(glad_src STATIC "${GLAD_SRC}") target_include_directories(glad_src PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/third_party/glad/include ) # forzar el lenguaje de enlace a C para evitar ambigüedades set_target_properties(glad_src PROPERTIES LINKER_LANGUAGE C) add_executable(shadertoy_sdl3 src/main.cpp ) target_link_libraries(shadertoy_sdl3 PRIVATE glad_src SDL3::SDL3) target_include_directories(shadertoy_sdl3 PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/third_party/glad/include) if (WIN32) target_link_libraries(shadertoy_sdl3 PRIVATE opengl32) elseif(APPLE) find_library(COCOA_LIBRARY Cocoa) find_library(IOKIT_LIBRARY IOKit) find_library(CORE_VIDEO_LIBRARY CoreVideo) target_link_libraries(shadertoy_sdl3 PRIVATE ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${CORE_VIDEO_LIBRARY}) else() find_package(OpenGL REQUIRED) target_link_libraries(shadertoy_sdl3 PRIVATE OpenGL::GL) endif()