#pragma once

#include "theme.hpp"
#include <string>

/**
 * StaticTheme: Tema estático con 1 keyframe (sin animación)
 *
 * Características:
 * - Colores fijos (no cambian con el tiempo)
 * - Sin update() necesario (needsUpdate() retorna false)
 * - Progress siempre 0.0 (no hay animación interna)
 * - Compatible con LERP externo (PHASE 3) vía parámetro progress
 *
 * Uso:
 * - 7 temas estáticos: SUNSET, OCEAN, NEON, FOREST, RGB, MONOCHROME, LAVENDER
 * - Indices 0-6 en el array unificado de ThemeManager
 */
class StaticTheme : public Theme {
    public:
        /**
         * Constructor
         * @param name_en: Nombre en inglés
         * @param name_es: Nombre en español
         * @param text_r, text_g, text_b: Color de texto UI
         * @param notif_bg_r, notif_bg_g, notif_bg_b: Color de fondo de notificaciones
         * @param bg_top_r, bg_top_g, bg_top_b: Color superior de fondo
         * @param bg_bottom_r, bg_bottom_g, bg_bottom_b: Color inferior de fondo
         * @param ball_colors: Paleta de colores para pelotas
         */
        StaticTheme(const char* name_en, const char* name_es,
                    int text_r, int text_g, int text_b,
                    int notif_bg_r, int notif_bg_g, int notif_bg_b,
                    float bg_top_r, float bg_top_g, float bg_top_b,
                    float bg_bottom_r, float bg_bottom_g, float bg_bottom_b,
                    std::vector<Color> ball_colors);

        ~StaticTheme() override = default;

        // ========================================
        // QUERIES BÁSICAS
        // ========================================

        const char* getNameEN() const override { return name_en_.c_str(); }
        const char* getNameES() const override { return name_es_.c_str(); }
        void getTextColor(int& r, int& g, int& b) const override {
            r = text_r_;
            g = text_g_;
            b = text_b_;
        }
        void getNotificationBackgroundColor(int& r, int& g, int& b) const override {
            r = notif_bg_r_;
            g = notif_bg_g_;
            b = notif_bg_b_;
        }

        // ========================================
        // CORE: OBTENER COLORES
        // ========================================

        Color getBallColor(size_t ball_index, float progress) const override;
        void getBackgroundColors(float progress,
                                 float& tr, float& tg, float& tb,
                                 float& br, float& bg, float& bb) const override;

        // ========================================
        // ANIMACIÓN (sin soporte - tema estático)
        // ========================================

        // update(), needsUpdate(), getProgress(), resetProgress() usan defaults de Theme

    private:
        std::string name_en_;
        std::string name_es_;
        int text_r_, text_g_, text_b_;
        int notif_bg_r_, notif_bg_g_, notif_bg_b_;
        float bg_top_r_, bg_top_g_, bg_top_b_;
        float bg_bottom_r_, bg_bottom_g_, bg_bottom_b_;
        std::vector<Color> ball_colors_;
};
