diff --git a/Makefile b/Makefile index acbe39b..e1da533 100644 --- a/Makefile +++ b/Makefile @@ -9,9 +9,9 @@ DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools) TARGET_NAME := vibe3_physics TARGET_FILE := $(DIR_BIN)$(TARGET_NAME) APP_NAME := ViBe3 Physics -RELEASE_FOLDER := vibe3_release +RELEASE_FOLDER := dist/_tmp RELEASE_FILE := $(RELEASE_FOLDER)/$(TARGET_NAME) -RESOURCE_FILE := release/windows/vibe3.res +RESOURCE_FILE := build/vibe3.res DIST_DIR := dist # Variables para herramienta de empaquetado @@ -66,7 +66,7 @@ APP_SOURCES := $(wildcard source/*.cpp) \ APP_SOURCES := $(filter-out source/main_old.cpp, $(APP_SOURCES)) # Includes -INCLUDES := -Isource -Isource/external +INCLUDES := -Isource -Isource/external -Ibuild/generated_shaders # Variables según el sistema operativo CXXFLAGS_BASE := -std=c++20 -Wall @@ -107,7 +107,11 @@ $(PACK_TOOL): $(PACK_SOURCES) pack_tool: $(PACK_TOOL) # Detectar todos los archivos en data/ como dependencias (regenera si cualquiera cambia) -DATA_FILES := $(shell find data -type f 2>/dev/null) +ifeq ($(OS),Windows_NT) + DATA_FILES := +else + DATA_FILES := $(shell find data -type f 2>/dev/null) +endif resources.pack: $(PACK_TOOL) $(DATA_FILES) @echo "Generando resources.pack desde directorio data/..." @@ -123,8 +127,7 @@ force_resource_pack: $(PACK_TOOL) # Reglas para compilación windows: - @echo off - @echo Compilando para Windows con nombre: "$(APP_NAME).exe" + @echo Compilando para Windows con nombre: $(APP_NAME).exe windres release/windows/vibe3.rc -O coff -o $(RESOURCE_FILE) $(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_TARGET_FILE).exe" strip -s -R .comment -R .gnu.version "$(WIN_TARGET_FILE).exe" --strip-unneeded @@ -134,6 +137,7 @@ windows_release: force_resource_pack # Crea carpeta temporal 'RELEASE_FOLDER' @if exist "$(RELEASE_FOLDER)" rmdir /S /Q "$(RELEASE_FOLDER)" + @if not exist "$(DIST_DIR)" mkdir "$(DIST_DIR)" @mkdir "$(RELEASE_FOLDER)" # Copia el archivo 'resources.pack' @@ -145,7 +149,6 @@ windows_release: force_resource_pack @copy /Y release\windows\dll\*.dll "$(RELEASE_FOLDER)\" >nul 2>&1 || echo DLLs copied successfully # Compila - @if not exist "$(DIST_DIR)" mkdir "$(DIST_DIR)" @windres release/windows/vibe3.rc -O coff -o $(RESOURCE_FILE) @$(CXX) $(APP_SOURCES) $(RESOURCE_FILE) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) -o "$(WIN_RELEASE_FILE).exe" @strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded