#version 450 layout(location=0) in vec2 pos; layout(location=1) in vec2 uv; layout(location=2) in vec4 col; layout(location=0) out vec2 v_uv; layout(location=1) out vec4 v_col; void main() { gl_Position = vec4(pos, 0.0, 1.0); v_uv = uv; v_col = col; }