DX: sfx de respawn i color de parpadeig d'invulnerabilitat configurable
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@@ -40,6 +40,7 @@ skin = "native"
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-- colors.escala = COLOR_LIGHT_CYAN -- ═ escales
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-- colors.corda = COLOR_LIGHT_GRAY -- ─ cordes
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-- colors.pepe = COLOR_WHITE -- el protagonista
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-- colors.pepe_invuln = COLOR_LIGHT_GREEN -- parpadeig en invulnerabilitat
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-- colors.malo = COLOR_LIGHT_RED -- enemics
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-- colors.malo_carrega = COLOR_LIGHT_MAGENTA -- enemic portant diners
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-- colors.hud_text = COLOR_WHITE -- text del rotul inferior
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