DX: skins externalitzades a skins/<nom>.lua amb sprites propis
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-- Skin "native" — bitmaps copiats del ROM nadiu d'ascii (rom.h) als
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-- code-points reservats per a cada element. Manté la regla "cp idèntics
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-- en totes les skins" sense haver de dependre que el ROM tinga el glif
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-- en eixos code-points concrets.
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--
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-- Constants de color disponibles (paleta CGA/EGA de 16, vore ASCII_API.md §3):
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-- COLOR_BLACK=0 COLOR_DARK_GRAY=8
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-- COLOR_BLUE=1 COLOR_LIGHT_BLUE=9
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-- COLOR_GREEN=2 COLOR_LIGHT_GREEN=10
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-- COLOR_CYAN=3 COLOR_LIGHT_CYAN=11
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-- COLOR_RED=4 COLOR_LIGHT_RED=12
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-- COLOR_MAGENTA=5 COLOR_LIGHT_MAGENTA=13
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-- COLOR_BROWN=6 COLOR_YELLOW=14
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-- COLOR_LIGHT_GRAY=7 COLOR_WHITE=15
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return {
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elements = {
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diners = { cp = 36, bitmap = {0x18,0x3E,0x58,0x3C,0x1A,0x7C,0x18,0x00}, color = COLOR_YELLOW },
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pedra = { cp = 219, bitmap = {0x00,0x7E,0x7E,0x7E,0x7E,0x7E,0x7E,0x00}, color = COLOR_BROWN },
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escala = { cp = 205, bitmap = {0x00,0x00,0x7E,0x00,0x00,0x7E,0x00,0x00}, color = COLOR_LIGHT_CYAN },
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corda = { cp = 196, bitmap = {0x00,0x00,0x00,0x7E,0x00,0x00,0x00,0x00}, color = COLOR_LIGHT_GRAY },
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bloc1 = { cp = 176, bitmap = {0xAA,0x55,0xAA,0x55,0x00,0x00,0x00,0x00}, color = COLOR_BROWN },
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bloc2 = { cp = 177, bitmap = {0x00,0x00,0x00,0x00,0xAA,0x55,0xAA,0x55}, color = COLOR_BROWN },
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bloc3 = { cp = 178, bitmap = {0xAA,0x54,0xA8,0x50,0xA0,0x40,0x80,0x00}, color = COLOR_BROWN },
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pepe = { cp = 2, bitmap = {0x7E,0xFF,0x99,0xFF,0xBD,0xC3,0xFF,0x7E}, color = COLOR_WHITE },
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pepe_mort_a = { cp = 226, bitmap = {0x7E,0xFF,0x99,0xFF,0xC3,0xBD,0xFF,0x7E}, color = COLOR_LIGHT_RED },
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pepe_mort_b = { cp = 227, bitmap = {0x7E,0xFF,0x99,0xFF,0xC3,0xBD,0xFF,0x7E}, color = COLOR_LIGHT_RED },
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malo1 = { cp = 88, bitmap = {0xC6,0x6C,0x38,0x38,0x6C,0xC6,0xC6,0x00}, color = COLOR_LIGHT_RED },
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malo2 = { cp = 89, bitmap = {0xC6,0x6C,0x38,0x38,0x6C,0xC6,0xC6,0x00}, color = COLOR_LIGHT_RED },
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malo3 = { cp = 90, bitmap = {0xC6,0x6C,0x38,0x38,0x6C,0xC6,0xC6,0x00}, color = COLOR_LIGHT_RED },
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},
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state_colors = {
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bg = COLOR_BLUE,
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border = COLOR_BLUE,
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hud_text = COLOR_WHITE,
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hud_bg = COLOR_BLACK,
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title = COLOR_LIGHT_RED,
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pepe_invuln = COLOR_LIGHT_GREEN,
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malo_carrega = COLOR_LIGHT_MAGENTA,
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malo_atrapat = COLOR_BROWN,
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score_flash = COLOR_YELLOW,
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},
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}
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