-- Skin "custom" — el look fidel a l'original de Pascal (CP437). -- Per als sprites nous (pepe_mort_a/b, malo2/3) repetim els bitmaps base -- perque la skin original no tenia sprites diferents per a cada cas. -- -- Constants de color disponibles (paleta CGA/EGA de 16, vore ASCII_API.md §3): -- COLOR_BLACK=0 COLOR_DARK_GRAY=8 -- COLOR_BLUE=1 COLOR_LIGHT_BLUE=9 -- COLOR_GREEN=2 COLOR_LIGHT_GREEN=10 -- COLOR_CYAN=3 COLOR_LIGHT_CYAN=11 -- COLOR_RED=4 COLOR_LIGHT_RED=12 -- COLOR_MAGENTA=5 COLOR_LIGHT_MAGENTA=13 -- COLOR_BROWN=6 COLOR_YELLOW=14 -- COLOR_LIGHT_GRAY=7 COLOR_WHITE=15 return { elements = { diners = { cp = 36, bitmap = {0x18,0x3E,0x60,0x3C,0x06,0x7C,0x18,0x00}, color = COLOR_YELLOW }, pedra = { cp = 219, bitmap = {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}, color = COLOR_BROWN }, escala = { cp = 205, bitmap = {0x00,0x00,0xFF,0x00,0x00,0xFF,0x00,0x00}, color = COLOR_LIGHT_CYAN }, corda = { cp = 196, bitmap = {0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00}, color = COLOR_LIGHT_GRAY }, bloc1 = { cp = 176, bitmap = {0x44,0x11,0x44,0x11,0x44,0x11,0x44,0x11}, color = COLOR_BROWN }, bloc2 = { cp = 177, bitmap = {0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55}, color = COLOR_BROWN }, bloc3 = { cp = 178, bitmap = {0xBB,0xEE,0xBB,0xEE,0xBB,0xEE,0xBB,0xEE}, color = COLOR_BROWN }, pepe = { cp = 2, bitmap = {0x7E,0x81,0xA5,0x81,0xBD,0x99,0x81,0x7E}, color = COLOR_WHITE }, pepe_mort_a = { cp = 226, bitmap = {0x7E,0x81,0xA5,0x81,0x99,0xBD,0x81,0x7E}, color = COLOR_LIGHT_RED }, pepe_mort_b = { cp = 227, bitmap = {0x7E,0x81,0xA5,0x81,0x99,0xBD,0x81,0x7E}, color = COLOR_LIGHT_RED }, malo1 = { cp = 247, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED }, malo2 = { cp = 248, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED }, malo3 = { cp = 249, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED }, }, state_colors = { bg = COLOR_BLUE, border = COLOR_BLUE, hud_text = COLOR_WHITE, hud_bg = COLOR_BLACK, title = COLOR_LIGHT_RED, pepe_invuln = COLOR_LIGHT_GREEN, malo_carrega = COLOR_LIGHT_MAGENTA, malo_atrapat = COLOR_BROWN, score_flash = COLOR_YELLOW, gameover_box = COLOR_BLUE, -- fons del cuadre del text "FI DE JOC" }, }