Files
pepe-runner-ascii/skins/custom.lua
T

42 lines
2.5 KiB
Lua

-- Skin "custom" — el look fidel a l'original de Pascal (CP437).
-- Per als sprites nous (pepe_mort_a/b, malo2/3) repetim els bitmaps base
-- perque la skin original no tenia sprites diferents per a cada cas.
--
-- Constants de color disponibles (paleta CGA/EGA de 16, vore ASCII_API.md §3):
-- COLOR_BLACK=0 COLOR_DARK_GRAY=8
-- COLOR_BLUE=1 COLOR_LIGHT_BLUE=9
-- COLOR_GREEN=2 COLOR_LIGHT_GREEN=10
-- COLOR_CYAN=3 COLOR_LIGHT_CYAN=11
-- COLOR_RED=4 COLOR_LIGHT_RED=12
-- COLOR_MAGENTA=5 COLOR_LIGHT_MAGENTA=13
-- COLOR_BROWN=6 COLOR_YELLOW=14
-- COLOR_LIGHT_GRAY=7 COLOR_WHITE=15
return {
elements = {
diners = { cp = 36, bitmap = {0x18,0x3E,0x60,0x3C,0x06,0x7C,0x18,0x00}, color = COLOR_YELLOW },
pedra = { cp = 219, bitmap = {0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF}, color = COLOR_BROWN },
escala = { cp = 205, bitmap = {0x00,0x00,0xFF,0x00,0x00,0xFF,0x00,0x00}, color = COLOR_LIGHT_CYAN },
corda = { cp = 196, bitmap = {0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00}, color = COLOR_LIGHT_GRAY },
bloc1 = { cp = 176, bitmap = {0x44,0x11,0x44,0x11,0x44,0x11,0x44,0x11}, color = COLOR_BROWN },
bloc2 = { cp = 177, bitmap = {0xAA,0x55,0xAA,0x55,0xAA,0x55,0xAA,0x55}, color = COLOR_BROWN },
bloc3 = { cp = 178, bitmap = {0xBB,0xEE,0xBB,0xEE,0xBB,0xEE,0xBB,0xEE}, color = COLOR_BROWN },
pepe = { cp = 2, bitmap = {0x7E,0x81,0xA5,0x81,0xBD,0x99,0x81,0x7E}, color = COLOR_WHITE },
pepe_mort_a = { cp = 226, bitmap = {0x7E,0x81,0xA5,0x81,0x99,0xBD,0x81,0x7E}, color = COLOR_LIGHT_RED },
pepe_mort_b = { cp = 227, bitmap = {0x7E,0x81,0xA5,0x81,0x99,0xBD,0x81,0x7E}, color = COLOR_LIGHT_RED },
malo1 = { cp = 247, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED },
malo2 = { cp = 248, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED },
malo3 = { cp = 249, bitmap = {0x00,0xC3,0x66,0x3C,0x18,0x3C,0x66,0xC3}, color = COLOR_LIGHT_RED },
},
state_colors = {
bg = COLOR_BLUE,
border = COLOR_BLUE,
hud_text = COLOR_WHITE,
hud_bg = COLOR_BLACK,
title = COLOR_LIGHT_RED,
pepe_invuln = COLOR_LIGHT_GREEN,
malo_carrega = COLOR_LIGHT_MAGENTA,
malo_atrapat = COLOR_BROWN,
score_flash = COLOR_YELLOW,
},
}