refactor(data): reorganitza data/ i centralitza paths a defaults.hpp

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JailDesigner committed 2026-05-07 19:28:28 +02:00
1 parent 9949096fba
commit 05465b791e
54 files changed
+368 -304

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@@ -33,6 +33,7 @@
#include "core/input/key_config.hpp"
#include "game/debug_config.hpp"
#include "game/scenes/placeholder_input.hpp"
#include "utils/defaults.hpp"
namespace {
@@ -114,7 +115,7 @@ namespace {
void testIsReservedScancodeAfterLoad() {
std::cout << "T8 isReservedScancode després de KeyConfig::load\n";
KeyConfig::get().load("data/input/keys.yaml");
KeyConfig::get().load(Defaults::Paths::INPUT_YAML);
CHECK(Placeholder::isReservedScancode(SDL_SCANCODE_F1));
CHECK(Placeholder::isReservedScancode(SDL_SCANCODE_F12));
CHECK(Placeholder::isReservedScancode(SDL_SCANCODE_ESCAPE));