refactor(maps): pyramid.yaml per piràmide amb merge a sala

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JailDesigner committed 2026-05-13 22:38:42 +02:00
1 parent 5f206e03c8
commit 125cdd0c74
45 files changed
+331 -1085

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+2 -7
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@@ -6,6 +6,7 @@
#include "core/resources/resource_helper.hpp"
#include "game/entities/entity.hpp"
#include "game/entities/entity_factory.hpp"
#include "game/map/room_yaml.hpp"
#include "utils/defaults.hpp"
namespace EntityLoader {
@@ -44,13 +45,7 @@ namespace EntityLoader {
}
auto readSpawns(const std::string& level_yaml_path) -> std::vector<fkyaml::node> {
auto bytes = Resource::Helper::loadFile(level_yaml_path);
if (bytes.empty()) {
throw std::runtime_error("EntityLoader: no s'ha pogut obrir " + level_yaml_path);
}
const auto* begin = reinterpret_cast<const char*>(bytes.data());
const auto* end = begin + bytes.size();
fkyaml::node root = fkyaml::node::deserialize(begin, end);
fkyaml::node root = RoomYaml::loadMerged(level_yaml_path);
std::vector<fkyaml::node> spawns;
if (!root.contains("entities")) { return spawns; }
const auto& list = root["entities"];