refactor(maps): pyramid.yaml per piràmide amb merge a sala

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JailDesigner committed 2026-05-13 22:38:42 +02:00
1 parent 5f206e03c8
commit 125cdd0c74
45 files changed
+331 -1085

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@@ -9,8 +9,8 @@
#include "core/rendering/screen.hpp"
#include "core/rendering/surface.hpp"
#include "core/resources/resource_cache.hpp"
#include "core/resources/resource_helper.hpp"
#include "external/fkyaml_node.hpp"
#include "game/map/room_yaml.hpp"
#include "utils/log.hpp"
#ifdef _DEBUG
@@ -41,13 +41,7 @@ namespace {
} // namespace
Tilemap::Tilemap(const std::string& yaml_path) {
auto bytes = Resource::Helper::loadFile(yaml_path);
if (bytes.empty()) {
throw std::runtime_error("Tilemap: no s'ha pogut obrir " + yaml_path);
}
const auto* begin = reinterpret_cast<const char*>(bytes.data());
const auto* end = begin + bytes.size();
auto yaml = fkyaml::node::deserialize(begin, end);
auto yaml = RoomYaml::loadMerged(yaml_path);
tileset_path_ = yaml["tileset"].get_value<std::string>();
tile_size_ = yaml["tile_size"].get_value<int>();