Sistema de notificacions amb presets (F4, llisca des de dalt) (v0.9.0)
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#include "core/rendering/notifier.hpp"
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#include "core/rendering/screen.hpp"
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#include "core/rendering/surface.hpp"
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#include "core/rendering/text.hpp"
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#include "core/resources/resource_cache.hpp"
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#include "utils/defines.hpp"
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auto Notifier::get() -> Notifier& {
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static Notifier instance_;
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return instance_;
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}
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Notifier::~Notifier() = default;
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void Notifier::init() {
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// El Director preloade la paleta "ui" i la surface "8bithud.gif" abans
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// de cridar aquest init(); ací només cal construir el Text.
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auto font_surface = Resource::Cache::get().getSurface("8bithud.gif");
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text_ = std::make_unique<Text>(font_surface, "data/font/8bithud.fnt");
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}
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void Notifier::update(int delta_ms) {
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const float DT = static_cast<float>(delta_ms) / 1000.0F;
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switch (status_) {
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case Status::RISING:
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y_ += SLIDE_SPEED * DT;
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if (y_ >= 0.0F) {
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y_ = 0.0F;
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status_ = Status::ACTIVE;
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}
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break;
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case Status::ACTIVE:
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remaining_ms_ -= delta_ms;
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if (remaining_ms_ <= 0) { status_ = Status::VANISHING; }
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break;
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case Status::VANISHING:
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y_ -= SLIDE_SPEED * DT;
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if (y_ <= static_cast<float>(-HEIGHT)) {
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y_ = static_cast<float>(-HEIGHT);
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status_ = Status::HIDDEN;
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}
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break;
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default:
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break;
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}
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}
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void Notifier::render() {
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if (status_ == Status::HIDDEN || text_ == nullptr || current_text_.empty()) { return; }
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const int TEXT_W = text_->length(current_text_, 1);
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const int BOX_W = TEXT_W + (2 * PADDING_H);
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const int BOX_X = (GameCanvas::WIDTH - BOX_W) / 2;
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const int BOX_Y = static_cast<int>(y_);
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// Fons sòlid a través de la paleta "ui" (ARGB directe al canvas, sense
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// tocar cap surface paletada).
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const auto& ui_palette = Resource::Cache::get().getPalette("ui");
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Screen::get().fillRect(BOX_X, BOX_Y, BOX_W, HEIGHT, ui_palette[current_bg_color_]);
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text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG,
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GameCanvas::CENTER_X,
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BOX_Y + PADDING_V,
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current_text_,
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1,
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current_text_color_);
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}
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void Notifier::notify(const std::string& text) {
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notify(text, Notification::DEFAULT);
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}
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void Notifier::notify(const std::string& text, const Notification::Preset& preset) {
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notify(text, preset.text_color, preset.bg_color, preset.time_ms);
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}
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void Notifier::notify(const std::string& text, Uint8 text_color, Uint8 bg_color, int time_ms) {
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// Política simple: la nova notificació reemplaça la que hi havia. Per
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// gestionar-ne una cua, canviar ací per una FIFO quan calga.
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current_text_ = text;
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current_text_color_ = text_color;
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current_bg_color_ = bg_color;
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remaining_ms_ = time_ms;
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status_ = Status::RISING;
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}
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