chore(includes): neteja includes no utilitzats (clang-include-cleaner)
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@@ -5,7 +5,6 @@
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#include <functional> // Per a std::function
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#include <memory> // Per a std::unique_ptr
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#include <string> // Per a string
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#include <utility> // Per a move
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// Forward-declares per no incloure core/audio/jail_audio.hpp al header. Els
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// tres símbols (Music/Sound per al punter que exposa la API i Engine per al
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@@ -1,6 +1,5 @@
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#include "core/input/gamepad_bindings.hpp"
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#include <algorithm>
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#include <array>
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#include <fstream>
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#include <sstream>
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@@ -9,8 +9,6 @@
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#include "core/input/key_config.hpp"
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#include "core/locale/locale.hpp"
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#include "core/rendering/notification_presets.hpp"
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#include "core/rendering/notifier.hpp"
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#include "core/rendering/render_info.hpp"
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#include "core/rendering/screen.hpp"
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#include "core/rendering/screenshot.hpp"
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#include "core/system/event_buffer.hpp"
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@@ -1,6 +1,5 @@
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#include "core/input/key_config.hpp"
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#include <fstream>
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#include <string>
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#include "core/resources/resource_helper.hpp"
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@@ -1,6 +1,5 @@
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#include "core/locale/locale.hpp"
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#include <fstream>
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#include <string>
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#include "core/resources/resource_helper.hpp"
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@@ -1,6 +1,5 @@
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#pragma once
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#include <cstdint>
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#include <random>
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class Surface;
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@@ -4,7 +4,6 @@
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#include <algorithm>
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#include "core/rendering/surface.hpp"
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#include "core/resources/resource_cache.hpp"
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namespace Effects::Shadow {
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@@ -4,6 +4,7 @@
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#include <numeric>
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#include <utility>
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#include "core/rendering/hud_constants.hpp"
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#include "core/rendering/screen.hpp"
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#include "core/rendering/text.hpp"
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#include "core/ui/ui_config.hpp"
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@@ -7,9 +7,7 @@
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#include <string>
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#include <vector>
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#include "core/rendering/hud_constants.hpp"
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#include "core/rendering/surface.hpp"
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#include "utils/defines.hpp"
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class Text;
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@@ -3,7 +3,6 @@
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#include <SDL3/SDL.h>
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <string>
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@@ -3,7 +3,6 @@
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#include <SDL3/SDL.h>
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#include <array>
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#include <cstdint>
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#include <memory>
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#include <numeric>
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#include <string>
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@@ -9,7 +9,6 @@
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#include <memory>
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#include <string>
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#include <utility>
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#include <variant>
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#include "core/audio/audio.hpp"
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#include "core/audio/sound_effects_config.hpp"
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@@ -24,7 +23,6 @@
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#include "core/rendering/render_info.hpp"
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#include "core/rendering/screen.hpp"
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#include "core/rendering/screenshot.hpp"
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#include "core/rendering/surface.hpp"
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#include "core/rendering/text.hpp"
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#include "core/resources/resource_cache.hpp"
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#include "core/resources/resource_helper.hpp"
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@@ -35,8 +33,8 @@
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#include "game/gameplay_config.hpp"
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#ifdef _DEBUG
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#include "game/editor/editor_config.hpp"
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#endif
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#include "game/levels/level_manager.hpp"
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#endif
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#include "game/options.hpp"
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#include "game/scenes/game_scene.hpp"
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#include "game/scenes/intro_scene.hpp"
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