Presets PostFX carregats de shaders/postfx.yaml; Screen aplica params (v0.5.0)
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@@ -16,6 +16,7 @@
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#include "core/system/event_buffer.hpp"
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#include "game/options.hpp"
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#include "game/scenes/game_scene.hpp"
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#include "utils/defaults.hpp"
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Director::Director() {
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if (!SDL_Init(0)) {
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@@ -30,9 +31,17 @@ Director::Director() {
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std::cerr << "Director: no s'ha pogut carregar ni desar config.yaml a " << system_folder_ << '\n';
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}
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// Carrega els presets de PostFX des de shaders/postfx.yaml; si no existeix
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// es crea amb presets per defecte (off, crt, ntsc).
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Options::setPostFXFile(system_folder_ + Defaults::Video::POSTFX_FILE);
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if (!Options::loadPostFXFromFile()) {
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std::cerr << "Director: no s'ha pogut carregar ni desar postfx.yaml.\n";
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}
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// Screen es configura ara (subsystem + finestra + GPU/renderer); la seua
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// destrucció la fa aquest Director (veure ~Director). Res de static dtor.
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Screen::get().configure(Options::buildScreenConfig());
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Screen::get().applyPostFXParams(Options::buildPostFXParams());
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(void)Resource::Cache::get();
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current_scene_ = std::make_unique<GameScene>();
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@@ -65,6 +74,8 @@ void Director::createSystemFolder() {
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std::error_code error;
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std::filesystem::create_directories(system_folder_, error);
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// Subcarpeta per als presets de shaders. std::filesystem és tolerant si ja existeix.
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std::filesystem::create_directories(system_folder_ + "shaders/", error);
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if (error) {
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std::cerr << "Director: no s'ha pogut crear " << system_folder_ << ": " << error.message() << '\n';
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}
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