feat(entity-manager): comptador player_exited agrega a level_complete

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JailDesigner committed 2026-04-26 10:22:42 +02:00
1 parent 5c5cd1d5da
commit 28e55a0615
3 files changed
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@@ -90,10 +90,17 @@ class EntityManager {
// `Map::tile_size`, `tilemap_origin_*` i `getSarcRect`).
void loadFromLevel(const std::string& level_yaml_path);
// Fixa quants jugadors actius es consideren al recompte d'EXITED.
// Cridat per GameScene un cop instanciats els jugadors. Si manca,
// `expected_players_ = 0` i mai s'emet `level_complete` automàticament.
// Cridar-lo de nou al respawn (futur reload) reseteja el comptador.
void setExpectedPlayerCount(int n);
[[nodiscard]] auto getBus() -> EventBus& { return bus_; }
[[nodiscard]] auto entityCount() const -> std::size_t { return entities_.size(); }
[[nodiscard]] auto sarcophagusCount() const -> std::size_t { return total_sarcs_; }
[[nodiscard]] auto openedSarcophagusCount() const -> std::size_t { return opened_sarcs_; }
[[nodiscard]] auto exitedPlayerCount() const -> std::size_t { return exited_players_; }
private:
EventBus bus_;
@@ -101,6 +108,14 @@ class EntityManager {
Door* door_{nullptr};
std::size_t total_sarcs_{0};
std::size_t opened_sarcs_{0};
// Recompte d'`player_exited`: incrementat a la subscripció al bus,
// resetejat per `setExpectedPlayerCount`. Quan `exited_players_` arriba
// a `expected_players_` (i tots dos > 0), publica `level_complete`
// amb `player_id = -1` (event d'agregat, no atribuible a un jugador).
int expected_players_{0};
int exited_players_{0};
bool level_complete_emitted_{false};
EventBus::SubId sarc_sub_id_{0};
EventBus::SubId tile_sub_id_{0};
EventBus::SubId exit_sub_id_{0};
};