GlobalInputs F1-F12 + Escape, Screen sense destruir finestra, escalat al GPU, presets i fons canvas (v0.11.0)

This commit is contained in:
JailDesigner committed 2026-04-19 14:27:16 +02:00
1 parent 837eb73398
commit 297dc85e47
23 files changed
+653 -34

No files matched your search

+48
View File
@@ -0,0 +1,48 @@
#include "core/input/key_config.hpp"
#include <fstream>
#include <iostream>
#include <string>
#include "external/fkyaml_node.hpp"
auto KeyConfig::get() -> KeyConfig& {
static KeyConfig instance_;
return instance_;
}
void KeyConfig::load(const std::string& file_path) {
std::ifstream file(file_path);
if (!file.is_open()) {
std::cerr << "KeyConfig: no s'ha pogut obrir " << file_path << '\n';
return;
}
try {
auto yaml = fkyaml::node::deserialize(file);
if (!yaml.contains("keys") || !yaml["keys"].is_sequence()) {
std::cerr << "KeyConfig: falta la secció 'keys' a " << file_path << '\n';
return;
}
bindings_.clear();
for (const auto& entry : yaml["keys"]) {
if (!entry.contains("id") || !entry.contains("code")) { continue; }
const auto ID = entry["id"].get_value<std::string>();
const auto CODE = entry["code"].get_value<std::string>();
const SDL_Scancode SC = SDL_GetScancodeFromName(CODE.c_str());
if (SC == SDL_SCANCODE_UNKNOWN) {
std::cerr << "KeyConfig: codi SDL desconegut '" << CODE << "' per id '" << ID << "'\n";
continue;
}
bindings_[ID] = SC;
}
std::cout << "KeyConfig: " << bindings_.size() << " bindings des de " << file_path << '\n';
} catch (const std::exception& e) {
std::cerr << "KeyConfig: error parsejant " << file_path << ": " << e.what() << '\n';
}
}
auto KeyConfig::scancode(const std::string& id) const -> SDL_Scancode {
auto it = bindings_.find(id);
return it != bindings_.end() ? it->second : SDL_SCANCODE_UNKNOWN;
}