feat(players): suport del segon jugador amb events amb player_id

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JailDesigner committed 2026-04-24 14:33:52 +02:00
1 parent 74dad71cc2
commit 4e9d5df872
21 files changed
+309 -49

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+52 -2
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@@ -33,6 +33,17 @@ namespace DebugConfig {
return name == "LOGO" || name == "TITLE" || name == "INTRO" || name == "GAME";
}
auto playersFromName(const std::string& name) -> StartingPlayers {
if (name == "P1") { return StartingPlayers::P1; }
if (name == "P2") { return StartingPlayers::P2; }
if (name == "BOTH") { return StartingPlayers::BOTH; }
return StartingPlayers::BOTH;
}
auto isKnownPlayers(const std::string& name) -> bool {
return name == "P1" || name == "P2" || name == "BOTH";
}
} // namespace
auto parseStartScene(const std::string& yaml_content) -> StartScene {
@@ -67,6 +78,31 @@ namespace DebugConfig {
return parseStartScene(CONTENT);
}
auto parseStartingPlayers(const std::string& yaml_content) -> StartingPlayers {
if (yaml_content.empty()) { return StartingPlayers::BOTH; }
try {
auto yaml = fkyaml::node::deserialize(yaml_content);
if (!yaml.contains("starting_players")) { return StartingPlayers::BOTH; }
const auto RAW = yaml["starting_players"].get_value<std::string>();
if (!isKnownPlayers(RAW)) {
std::cerr << "debug.yaml: starting_players \"" << RAW << "\" invàlid, arrancant amb BOTH\n";
return StartingPlayers::BOTH;
}
return playersFromName(RAW);
} catch (const std::exception& e) {
std::cerr << "debug.yaml: error parsejant starting_players: " << e.what() << " — arrancant amb BOTH\n";
return StartingPlayers::BOTH;
}
}
auto resolveStartingPlayers(const std::string& file_path) -> StartingPlayers {
std::error_code error;
if (!std::filesystem::exists(file_path, error)) { return StartingPlayers::BOTH; }
const auto CONTENT = readFile(file_path);
if (CONTENT.empty()) { return StartingPlayers::BOTH; }
return parseStartingPlayers(CONTENT);
}
auto toString(StartScene scene) -> const char* {
switch (scene) {
case StartScene::LOGO:
@@ -81,6 +117,18 @@ namespace DebugConfig {
return "GAME";
}
auto toString(StartingPlayers players) -> const char* {
switch (players) {
case StartingPlayers::P1:
return "P1";
case StartingPlayers::P2:
return "P2";
case StartingPlayers::BOTH:
return "BOTH";
}
return "BOTH";
}
void createDefaultIfMissing(const std::string& file_path) {
std::error_code error;
if (std::filesystem::exists(file_path, error)) { return; }
@@ -90,9 +138,11 @@ namespace DebugConfig {
return;
}
file << "# debug.yaml — ajust personal de dev (no versionat).\n";
file << "# Valors vàlids: LOGO, TITLE, INTRO, GAME.\n";
file << "# start_scene: LOGO | TITLE | INTRO | GAME\n";
file << "# starting_players: P1 | P2 | BOTH\n";
file << "start_scene: GAME\n";
std::cout << "debug.yaml: creat a " << file_path << " amb start_scene=GAME\n";
file << "starting_players: BOTH\n";
std::cout << "debug.yaml: creat a " << file_path << " amb start_scene=GAME starting_players=BOTH\n";
}
} // namespace DebugConfig