feat(players): suport del segon jugador amb events amb player_id
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74dad71cc2
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21 files changed
+309
-49
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@@ -222,13 +222,19 @@ void Player::updateFacingAndTurn(float delta_time, float vx, float vy) {
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}
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}
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Player::Player(const std::string& anim_key, float x, float y, const Controls& controls, const Map::Info& map_info, int paint_tile_index)
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Player::Player(const std::string& anim_key, int id, float x, float y, const Controls& controls, const Map::Info& map_info, int paint_tile_index)
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: AnimatedSprite(Resource::Cache::get().getAnimationData(anim_key)),
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id_(id),
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controls_(controls),
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map_(map_info),
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paint_tile_index_(paint_tile_index) {
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setPos(x, y);
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setCurrentAnimation("stand");
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// Postura inicial mirant cap al jugador (cara avall), no de costat:
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// forcem facing_ a DOWN i l'animació `stand_down` abans del primer
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// frame d'input — el primer `update` la preservarà si l'usuari no
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// prem cap tecla.
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facing_ = Facing::DOWN;
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setCurrentAnimation("stand_down");
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}
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void Player::update(float delta_time) {
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@@ -308,7 +314,11 @@ void Player::update(float delta_time) {
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if (COL != last_tile_col_ || ROW != last_tile_row_) {
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last_tile_col_ = COL;
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last_tile_row_ = ROW;
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bus_->publish("on_tile_entered", PaintedTile{.col = COL, .row = ROW, .tile_index = paint_tile_index_});
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bus_->publish(Event{
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.name = "on_tile_entered",
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.payload = PaintedTile{.col = COL, .row = ROW, .tile_index = paint_tile_index_},
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.player_id = id_,
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});
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}
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}
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}
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