HC-06: rutes d'assets de GameScene a Defaults::Pyramid + Config

Afegits `Defaults::Pyramid::{MAP_YAML, PLAYER_SPRITE, PLAYER_YAML,
MUSIC_TRACK}` a utils/defaults.hpp. `GameScene` exposa `Config` i
`defaultConfig()`; el ctor accepta Config (default = Defaults::Pyramid)
i usa els camps enlloc dels literals. `Player` passa a rebre el anim_key
per constructor en lloc de cablejar "player.yaml". Cache key = basename
(convenció preexistent). Cada piràmide futura serà un Config distint.
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JailDesigner committed 2026-04-20 17:52:53 +02:00
1 parent e84d8cc535
commit 505e819af1
6 files changed
+60 -20

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@@ -45,8 +45,8 @@ void Player::loadFrom(const std::string& yaml_path) {
collision_y_offset = (sprite_h - base_size) - collision_padding;
}
Player::Player(float x, float y, const Controls& controls)
: AnimatedSprite(Resource::Cache::get().getAnimationData("player.yaml")),
Player::Player(const std::string& anim_key, float x, float y, const Controls& controls)
: AnimatedSprite(Resource::Cache::get().getAnimationData(anim_key)),
controls_(controls) {
setPos(x, y);
setCurrentAnimation("stand");