feat(input): binding START per jugador (teclat 1/2 fix, mando remapejable; pausa només per F11)

This commit is contained in:
JailDesigner committed 2026-05-06 08:23:01 +02:00
1 parent 165499b9d4
commit 5710568af8
9 files changed
+21 -9

No files matched your search

+2 -1
View File
@@ -62,7 +62,7 @@ void DefineButtons::disable() {
}
void DefineButtons::resetSequence() {
// Ordre: ATTACK, JUMP, SERVICE — replica l'estructura de
// Ordre: ATTACK, JUMP, START, SERVICE — replica l'estructura de
// `clearButtons()` de coffee_crisis_arcade_edition (seqüència ordenada
// d'accions amb la SERVICE al final) adaptada al joc actual. La label
// de SERVICE va a una clau pròpia (`menu.items.service`) per no
@@ -70,6 +70,7 @@ void DefineButtons::resetSequence() {
sequence_.clear();
sequence_.push_back({"menu.items.attack", GamepadBindings::Action::ATTACK, static_cast<int>(SDL_GAMEPAD_BUTTON_INVALID)});
sequence_.push_back({"menu.items.jump", GamepadBindings::Action::JUMP, static_cast<int>(SDL_GAMEPAD_BUTTON_INVALID)});
sequence_.push_back({"menu.items.start", GamepadBindings::Action::START, static_cast<int>(SDL_GAMEPAD_BUTTON_INVALID)});
sequence_.push_back({"menu.items.service", GamepadBindings::Action::SERVICE, static_cast<int>(SDL_GAMEPAD_BUTTON_INVALID)});
index_ = 0;
}
+3
View File
@@ -24,6 +24,7 @@ namespace {
ActionPair{GamepadBindings::Action::JUMP, std::string_view{"jump"}},
ActionPair{GamepadBindings::Action::ATTACK, std::string_view{"attack"}},
ActionPair{GamepadBindings::Action::SERVICE, std::string_view{"service"}},
ActionPair{GamepadBindings::Action::START, std::string_view{"start"}},
};
using ButtonPair = std::pair<int, std::string_view>;
@@ -98,6 +99,8 @@ auto GamepadBindings::defaultButton(Action action) -> int {
return static_cast<int>(SDL_GAMEPAD_BUTTON_WEST);
case Action::SERVICE:
return static_cast<int>(SDL_GAMEPAD_BUTTON_BACK);
case Action::START:
return static_cast<int>(SDL_GAMEPAD_BUTTON_START);
}
return static_cast<int>(SDL_GAMEPAD_BUTTON_INVALID);
}
+1
View File
@@ -25,6 +25,7 @@ class GamepadBindings {
JUMP,
ATTACK,
SERVICE,
START,
};
// Triggers L2/R2 representats com a "botons virtuals" — replica la