feat(input): binding START per jugador (teclat 1/2 fix, mando remapejable; pausa només per F11)
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@@ -24,6 +24,7 @@ namespace {
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ActionPair{GamepadBindings::Action::JUMP, std::string_view{"jump"}},
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ActionPair{GamepadBindings::Action::ATTACK, std::string_view{"attack"}},
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ActionPair{GamepadBindings::Action::SERVICE, std::string_view{"service"}},
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ActionPair{GamepadBindings::Action::START, std::string_view{"start"}},
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};
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using ButtonPair = std::pair<int, std::string_view>;
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@@ -98,6 +99,8 @@ auto GamepadBindings::defaultButton(Action action) -> int {
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return static_cast<int>(SDL_GAMEPAD_BUTTON_WEST);
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case Action::SERVICE:
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return static_cast<int>(SDL_GAMEPAD_BUTTON_BACK);
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case Action::START:
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return static_cast<int>(SDL_GAMEPAD_BUTTON_START);
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}
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return static_cast<int>(SDL_GAMEPAD_BUTTON_INVALID);
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}
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