feat(input): binding START per jugador (teclat 1/2 fix, mando remapejable; pausa només per F11)
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@@ -27,6 +27,8 @@ class Player : public AnimatedSprite {
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SDL_Scancode right;
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SDL_Scancode jump;
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SDL_Scancode attack;
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// No remapejable des del menú de servei: P1 → "1", P2 → "2".
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SDL_Scancode start;
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};
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// Estat d'alt nivell del jugador. Ortogonal a `Facing`/`Cardinal`
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