refactor(log): migra game/scenes i game/ui a Log::
- logo_scene, title_scene, intro_scene, room_fsm: missatges de cicle d'escena com a Log::info amb tag "scene" o "RoomFsm". Eliminats els TODO obsolets sobre el logger pendent. - game_scene (16 logs): events del bus (LEVEL COMPLETE, PLAYER HIT, PLAYER KILLED) com a info; transicions de ROOM com a info; warns als casos d'àudio absent o música no arrencada. - hud (3 logs): init i events com a info. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -4,7 +4,6 @@
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#include <algorithm>
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#include <cstdint>
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#include <iostream>
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#include <string>
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#include <utility>
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@@ -20,13 +19,12 @@
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#include "game/scenes/scene_flow.hpp"
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#include "utils/defaults.hpp"
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#include "utils/defines.hpp"
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#include "utils/log.hpp"
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namespace {
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constexpr int NAME_Y_OFFSET = -8;
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constexpr int TIMER_Y_OFFSET = 8;
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// TODO: migrar a un logger unificat quan es decideixi (veure INC-03 a
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// docs/audit-core-rendering.md).
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const char* const SCENE_NAME = "INTRO";
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} // namespace
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@@ -34,7 +32,7 @@ namespace {
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IntroScene::IntroScene(std::shared_ptr<Text> font, DebugConfig::StartingPlayers starting_players)
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: font_(std::move(font)),
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starting_players_(starting_players) {
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std::cout << "[scene] " << SCENE_NAME << " start (players=" << DebugConfig::toString(starting_players_) << ")\n";
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Log::info("scene", "{} start (players={})", SCENE_NAME, DebugConfig::toString(starting_players_));
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}
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IntroScene::~IntroScene() = default;
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