refactor(log): migra game/scenes i game/ui a Log::

- logo_scene, title_scene, intro_scene, room_fsm: missatges de
  cicle d'escena com a Log::info amb tag "scene" o "RoomFsm".
  Eliminats els TODO obsolets sobre el logger pendent.
- game_scene (16 logs): events del bus (LEVEL COMPLETE, PLAYER HIT,
  PLAYER KILLED) com a info; transicions de ROOM com a info; warns
  als casos d'àudio absent o música no arrencada.
- hud (3 logs): init i events com a info.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
JailDesignerandClaude Opus 4.7 committed 2026-05-08 09:24:11 +02:00
1 parent 0b708f1515
commit 5fce52e0ad
6 files changed
+34 -46

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@@ -4,7 +4,6 @@
#include <algorithm>
#include <cstdint>
#include <iostream>
#include <string>
#include <utility>
@@ -26,6 +25,7 @@
#include "utils/defaults.hpp"
#include "utils/defines.hpp"
#include "utils/easing.hpp"
#include "utils/log.hpp"
namespace {
@@ -72,7 +72,7 @@ TitleScene::TitleScene(std::shared_ptr<Text> condensed_font, std::shared_ptr<Tex
game_logo_(std::move(game_logo)),
mini_logo_(std::move(mini_logo)),
timer_ms_(UiConfig::get().titleDurationMs()) {
std::cout << "[scene] " << SCENE_NAME << " start\n";
Log::info("scene", "{} start", SCENE_NAME);
const auto& hh = UiConfig::get().titleHeatHaze();
if (hh.enabled) {
heat_haze_.emplace(Effects::HeatHaze::Params{
@@ -190,7 +190,7 @@ void TitleScene::enterStarting(DebugConfig::StartingPlayers players) {
if (auto* audio = Audio::get(); audio != nullptr) {
audio->fadeOutMusic(UiConfig::get().titleMusicFadeOutMs());
}
std::cout << "[scene] " << SCENE_NAME << " STARTING (players=" << DebugConfig::toString(players) << ")\n";
Log::info("scene", "{} STARTING (players={})", SCENE_NAME, DebugConfig::toString(players));
}
void TitleScene::tickIdle(int delta_ms, bool p1_start, bool p2_start) {
@@ -255,7 +255,7 @@ void TitleScene::enterAttract() {
if (attract_fade_) {
attract_fade_->begin(UiConfig::get().titleAttractFadeToBlackMs());
}
std::cout << "[scene] " << SCENE_NAME << " ATTRACT_OUT\n";
Log::info("scene", "{} ATTRACT_OUT", SCENE_NAME);
}
void TitleScene::advanceToIntro(DebugConfig::StartingPlayers players) {