feat(entities): afegeix stone i column com a muros decoratius
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@@ -87,6 +87,7 @@ namespace {
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const std::vector<std::string> TYPES = {
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"torch", "sarcophagus", "door", "mummy",
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"rolling_rock", "wall_trap", "floor_trap", "hole",
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"stone", "column",
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};
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for (const auto& type : TYPES) {
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fkyaml::node tmpl = EntityLoader::loadTemplate(type);
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@@ -271,6 +272,7 @@ namespace {
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const std::vector<std::string> TYPES = {
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"torch", "sarcophagus", "door", "mummy",
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"rolling_rock", "wall_trap", "floor_trap", "hole",
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"stone", "column",
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};
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for (const auto& type : TYPES) {
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try {
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