RenderInfo amb tres estats (off/dalt/baix), temps de joc i persistència; ombra, mono-dígits i easing compartits (v0.14.0)
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@@ -23,6 +23,14 @@ namespace Defaults {
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LINEAR = 1,
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};
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// Posició de l'overlay RenderInfo: apagat, a dalt o a baix del canvas.
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// Cicle OFF → TOP → BOTTOM → OFF amb la hotkey corresponent.
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enum class RenderInfoPosition : std::uint8_t {
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OFF = 0,
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TOP = 1,
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BOTTOM = 2,
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};
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namespace Window {
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constexpr int ZOOM = 3;
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constexpr bool FULLSCREEN = false;
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@@ -37,15 +45,16 @@ namespace Defaults {
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constexpr bool VSYNC = true;
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constexpr ScalingMode SCALING_MODE = ScalingMode::LETTERBOX;
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constexpr TextureFilter TEXTURE_FILTER = TextureFilter::NEAREST;
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constexpr bool GPU_ACCELERATION = true; // Path SDL3 GPU per defecte; fallback a SDL_Renderer si falla.
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constexpr const char* GPU_PREFERRED_DRIVER = ""; // Buit = auto. Aplica a l'arrencada.
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constexpr bool SHADER_ENABLED = true; // Aplica PostFX; si false, sempre passthrough.
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constexpr const char* CURRENT_SHADER = "postfx"; // Shader actiu: "postfx" o "crtpi".
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constexpr const char* POSTFX_DEFAULT_PRESET = "CRT"; // Preset inicial PostFX.
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constexpr const char* CRTPI_DEFAULT_PRESET = "DEFAULT"; // Preset inicial CrtPi.
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constexpr const char* POSTFX_FILE = "shaders/postfx.yaml"; // Relatiu a la carpeta de sistema.
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constexpr const char* CRTPI_FILE = "shaders/crtpi.yaml"; // Relatiu a la carpeta de sistema.
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constexpr bool RENDER_INFO = false; // Overlay de debug (FPS/driver/shader) amagat per defecte.
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constexpr bool GPU_ACCELERATION = true; // Path SDL3 GPU per defecte; fallback a SDL_Renderer si falla.
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constexpr const char* GPU_PREFERRED_DRIVER = ""; // Buit = auto. Aplica a l'arrencada.
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constexpr bool SHADER_ENABLED = true; // Aplica PostFX; si false, sempre passthrough.
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constexpr const char* CURRENT_SHADER = "postfx"; // Shader actiu: "postfx" o "crtpi".
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constexpr const char* POSTFX_DEFAULT_PRESET = "CRT"; // Preset inicial PostFX.
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constexpr const char* CRTPI_DEFAULT_PRESET = "DEFAULT"; // Preset inicial CrtPi.
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constexpr const char* POSTFX_FILE = "shaders/postfx.yaml"; // Relatiu a la carpeta de sistema.
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constexpr const char* CRTPI_FILE = "shaders/crtpi.yaml"; // Relatiu a la carpeta de sistema.
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constexpr RenderInfoPosition RENDER_INFO_POSITION = RenderInfoPosition::OFF; // Overlay de debug amagat per defecte.
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constexpr bool RENDER_INFO_SHOW_TIME = true; // Si l'overlay és visible, mostra el temps de joc.
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} // namespace Video
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namespace Audio {
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