feat(outro): rètol "fase completada" en dues línies oposades
Mateixa tècnica que l'INTRO: la línia 1 ("Fase") entra per
l'esquerra, la línia 2 ("Completada") per la dreta, i surten cap
al costat oposat al d'entrada. Centrades verticalment al voltant
del CENTER_Y amb el gap configurable ( a
data/scenes/game.yaml; 0 per defecte, paral·lel a la del room_intro).
Locale: la clau game.room_complete es divideix en
game.room_complete_line1 / room_complete_line2 als ca.yaml i en.yaml
("Fase"/"Completada" i "Stage"/"Complete"). Cada línia es
tradueix per separat — útil si demà voleu paraules de longitud o
ordre distint en altres idiomes.
This commit is contained in:
1 parent
8da18a6a86
commit
7982df922b
6 files changed
+40
-20
No files matched your search
+6
-6
@@ -36,15 +36,15 @@ hud:
|
||||
pyramid: "Pyramid"
|
||||
room: "Room"
|
||||
|
||||
# Room transition texts (GameScene FSM intro/outro). The two pyramid /
|
||||
# room strings render as independent lines during INTRO (so they can
|
||||
# be animated separately in the future). They accept `{p}` (pyramid)
|
||||
# and `{r}` (room) placeholders, replaced with the current LevelManager
|
||||
# values.
|
||||
# Room transition texts (GameScene FSM intro/outro). Both INTRO and
|
||||
# OUTRO render as two independent lines with their own animation.
|
||||
# INTRO uses `{p}` (pyramid) and `{r}` (room) placeholders; OUTRO has
|
||||
# no placeholders — it's the two words of the "stage complete" label.
|
||||
game:
|
||||
room_intro_pyramid: "Pyramid {p}"
|
||||
room_intro_room: "Room {r}"
|
||||
room_complete: "Stage complete"
|
||||
room_complete_line1: "Stage"
|
||||
room_complete_line2: "Complete"
|
||||
|
||||
menu:
|
||||
titles:
|
||||
|
||||
Reference in new issue
Block a user