Esquelet inicial: finestra negra i primera escena
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#pragma once
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#include <SDL3/SDL.h>
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#include <cstdint>
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class Screen {
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public:
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static void init();
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static void destroy();
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static auto get() -> Screen*;
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void clear(std::uint8_t r = 0, std::uint8_t g = 0, std::uint8_t b = 0);
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void present();
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[[nodiscard]] auto getRenderer() const -> SDL_Renderer* { return renderer_; }
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[[nodiscard]] auto getTarget() const -> SDL_Texture* { return game_texture_; }
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private:
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Screen();
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~Screen();
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static Screen* instance;
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SDL_Window* window_{nullptr};
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SDL_Renderer* renderer_{nullptr};
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SDL_Texture* game_texture_{nullptr};
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};
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