feat(gamepad): detecció i notificacions hot-plug amb GamepadManager

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JailDesigner committed 2026-04-22 19:39:16 +02:00
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#include "core/input/gamepad_manager.hpp"
#include <algorithm>
#include <iostream>
#include <string>
#include <utility>
#include "core/locale/locale.hpp"
#include "core/rendering/notification_presets.hpp"
namespace {
#ifdef __EMSCRIPTEN__
// A Emscripten, SDL 3.4+ no casa el GUID dels mandos web: Chrome/Android
// no aporten Vendor/Product ID i el parser de SDL extreu dades brutes.
// El W3C Gamepad API, però, garanteix un layout estàndard quan el mapping
// reporta "standard", així que injectem un mapping SDL explícit amb eixe
// layout per al GUID del joystick abans que SDL intenti obrir-lo com a
// gamepad. Fora d'Emscripten és un no-op.
void installWebStandardMapping(SDL_JoystickID jid) {
SDL_GUID guid = SDL_GetJoystickGUIDForID(jid);
char guid_str[33];
SDL_GUIDToString(guid, guid_str, sizeof(guid_str));
const char* name = SDL_GetJoystickNameForID(jid);
if (name == nullptr || *name == '\0') { name = "Standard Gamepad"; }
char mapping[512];
SDL_snprintf(mapping, sizeof(mapping),
"%s,%s,"
"a:b0,b:b1,x:b2,y:b3,"
"leftshoulder:b4,rightshoulder:b5,"
"lefttrigger:b6,righttrigger:b7,"
"back:b8,start:b9,"
"leftstick:b10,rightstick:b11,"
"dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,"
"guide:b16,"
"leftx:a0,lefty:a1,rightx:a2,righty:a3,"
"platform:Emscripten",
guid_str,
name);
SDL_AddGamepadMapping(mapping);
}
#else
void installWebStandardMapping(SDL_JoystickID /*jid*/) {}
#endif
} // namespace
auto GamepadManager::get() -> GamepadManager& {
static GamepadManager instance_;
return instance_;
}
auto GamepadManager::prettyName(const char* raw) -> std::string {
std::string name = (raw != nullptr && *raw != '\0') ? std::string(raw) : std::string("Gamepad");
const auto POS = name.find_first_of("([");
if (POS != std::string::npos) { name.erase(POS); }
while (!name.empty() && name.back() == ' ') { name.pop_back(); }
if (name.size() > 25) { name.resize(25); }
if (name.empty()) { name = "Gamepad"; }
return name;
}
auto GamepadManager::uniqueName(const std::string& base) const -> std::string {
const bool COLLISION = std::ranges::any_of(
entries_,
[&](const Entry& e) { return e.pretty_name == base; });
if (!COLLISION) { return base; }
// Format " #N" començant a #2 — la primera ocurrència manté el nom net.
for (int i = 2; i < 100; ++i) {
std::string candidate = base + " #" + std::to_string(i);
const bool MATCH = std::ranges::any_of(
entries_,
[&](const Entry& e) { return e.pretty_name == candidate; });
if (!MATCH) { return candidate; }
}
return base; // cas ultra-improbable: 99 mandos idèntics connectats
}
void GamepadManager::addGamepad(SDL_JoystickID jid, bool notify) {
installWebStandardMapping(jid);
if (!SDL_IsGamepad(jid)) { return; }
SDL_Gamepad* pad = SDL_OpenGamepad(jid);
if (pad == nullptr) {
std::cout << "GamepadManager: SDL_OpenGamepad(" << jid
<< ") ha fallat: " << SDL_GetError() << '\n';
return;
}
std::string name = uniqueName(prettyName(SDL_GetGamepadName(pad)));
std::cout << "GamepadManager: connectat " << name << '\n';
entries_.push_back(Entry{.pad = pad, .instance_id = jid, .pretty_name = name});
if (notify) {
Notification::notify(name + ' ' + Locale::get().text("notification.gamepad_connected"));
}
}
void GamepadManager::removeGamepad(SDL_JoystickID jid) {
auto it = std::ranges::find_if(
entries_,
[jid](const Entry& e) { return e.instance_id == jid; });
if (it == entries_.end()) { return; }
std::string name = std::move(it->pretty_name);
if (it->pad != nullptr) { SDL_CloseGamepad(it->pad); }
std::cout << "GamepadManager: desconnectat " << name << '\n';
entries_.erase(it);
Notification::notify(name + ' ' + Locale::get().text("notification.gamepad_disconnected"));
}
void GamepadManager::init() {
if (initialized_) { return; }
if (!SDL_InitSubSystem(SDL_INIT_GAMEPAD)) {
std::cout << "GamepadManager: SDL_INIT_GAMEPAD ha fallat: "
<< SDL_GetError() << '\n';
return;
}
// `gamecontrollerdb.txt` és opcional. Si no existeix, SDL retorna -1 i
// continuem amb les definicions internes del sistema.
const int ADDED = SDL_AddGamepadMappingsFromFile("data/input/gamecontrollerdb.txt");
if (ADDED > 0) {
std::cout << "GamepadManager: " << ADDED << " mappings de gamecontrollerdb.txt\n";
}
int count = 0;
SDL_JoystickID* ids = SDL_GetJoysticks(&count);
if (ids != nullptr) {
for (int i = 0; i < count; ++i) {
addGamepad(ids[i], /*notify=*/false);
}
SDL_free(ids);
}
initialized_ = true;
}
void GamepadManager::shutdown() {
for (auto& entry : entries_) {
if (entry.pad != nullptr) { SDL_CloseGamepad(entry.pad); }
}
entries_.clear();
if (initialized_) {
SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
initialized_ = false;
}
}
void GamepadManager::handleEvent(const SDL_Event& ev) {
if (ev.type == SDL_EVENT_GAMEPAD_ADDED) {
addGamepad(ev.gdevice.which, /*notify=*/true);
} else if (ev.type == SDL_EVENT_GAMEPAD_REMOVED) {
removeGamepad(ev.gdevice.which);
}
}
auto GamepadManager::getPrimary() const -> SDL_Gamepad* {
return entries_.empty() ? nullptr : entries_.front().pad;
}
auto GamepadManager::getCount() const -> std::size_t {
return entries_.size();
}
auto GamepadManager::getByPlayerIndex(std::size_t idx) const -> SDL_Gamepad* {
return idx < entries_.size() ? entries_[idx].pad : nullptr;
}