fix(player): no snap a lane si pica contra mur extern; corridor només si porta oberta
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@@ -49,7 +49,7 @@ geometry:
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# 16 px centrals (just aquesta columna) són el "forat" del mur trasser per
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# on el jugador surt de la sala. Les 2 columnes flanquejants segueixen sent
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# mur visible. El spawn dels jugadors també s'alinea amb aquesta columna.
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door_col: 14
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door_col: 11
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data:
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- [11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,13]
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@@ -128,8 +128,6 @@ entities:
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sarc_position: [2, 4]
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- type: sarcophagus
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sarc_position: [3, 4]
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- type: mummy
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position: [10, 7]
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- type: hole
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position: [4, 7]
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- type: hole
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@@ -140,6 +138,4 @@ entities:
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position: [15, 5]
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- type: hole
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position: [8, 5]
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- type: mummy
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position: [8, 9]
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- type: door
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