feat(render): sombra com a sprite 16x16 compartit
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@@ -97,13 +97,10 @@ turn:
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south_to_north: west
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# Salt vertical (px de z, no toca la posició al món).
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# `shadow_y_offset`: puja la sombra per compensar la franja
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# transparent sota els peus del sprite.
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jump:
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impulse: 200
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gravity: 600
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landing_stun_ms: 400
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shadow_y_offset: 3
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sound: jump.wav
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land_sound: land.wav
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@@ -97,13 +97,10 @@ turn:
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south_to_north: west
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# Salt vertical (px de z, no toca la posició al món).
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# `shadow_y_offset`: puja la sombra per compensar la franja
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# transparent sota els peus del sprite.
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jump:
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impulse: 200
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gravity: 600
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landing_stun_ms: 400
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shadow_y_offset: 3
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sound: jump.wav
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land_sound: land.wav
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