feat(intro): delay de spawn independent per al segon jugador en mode BOTH
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@@ -43,6 +43,9 @@ namespace RoomFsm {
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cfg.intro_text_hold_ms = readChildInt(n, "text_hold_ms", cfg.intro_text_hold_ms);
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cfg.intro_text_exit_ms = readChildInt(n, "text_exit_ms", cfg.intro_text_exit_ms);
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cfg.player_spawn_delay_ms = readChildInt(n, "player_spawn_delay_ms", cfg.player_spawn_delay_ms);
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// Per defecte el segon jugador cau alhora que el primer.
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// El YAML pot trencar la simultaneïtat fixant un valor propi.
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cfg.player2_spawn_delay_ms = readChildInt(n, "player2_spawn_delay_ms", cfg.player_spawn_delay_ms);
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cfg.intro_text_line_gap_px = readChildInt(n, "line_gap_px", cfg.intro_text_line_gap_px);
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}
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if (yaml.contains("room_outro")) {
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