feat(whip): separa draw_rect i damage_rect; sprites 80×32 / 16×96; feet_y delegat a l'owner; recover_* per al cooldown

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JailDesigner committed 2026-04-28 18:28:19 +02:00
1 parent 121558b1fd
commit 8f66961c7b
15 files changed
+353 -127

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@@ -904,8 +904,7 @@ void GameScene::spawnWhip(const WhipSpawnPayload& payload) {
whip->setOwner(payload.owner);
whip->configure(
static_cast<WhipAttack::Direction>(payload.direction),
payload.spawn_x,
payload.spawn_y,
payload.owner_box,
payload.range_px);
whip->setSurface(Resource::Cache::get().getSurface(whip->getSurfaceKey()));
// Donem accés a Hazards i jugadors per a la fase de dany. Sense això