feat(entities): andamiatge del sistema d'entitats (classes, factory, bus, YAML, placeholders, smoke tests)
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name: door
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type: interactable
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sprite:
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path: door.gif
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size: [16, 16]
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tile_size: [1, 1]
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flags:
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collides: true
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interactable: true
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animations:
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closed: { frames: [0], fps: 1, loop: true }
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opening: { frames: [0], fps: 6, loop: false }
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open: { frames: [0], fps: 1, loop: true }
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behaviour:
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states: [CLOSED, OPENING, OPEN]
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initial_state: CLOSED
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opens_when: all_sarcophagi_open
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on_player_contact_when_open: level_complete
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