feat(entities): andamiatge del sistema d'entitats (classes, factory, bus, YAML, placeholders, smoke tests)

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JailDesigner committed 2026-04-21 12:35:19 +02:00
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#include "game/entities/concrete/sarcophagus.hpp"
#include <string>
#include <vector>
#include "game/entities/entity_factory.hpp"
#include "game/entities/event_bus.hpp"
namespace {
auto buildAnimation(const fkyaml::node& yaml, const std::string& key) -> AnimationComponent {
std::vector<int> frames = {0};
float fps = 1.0F;
bool loop = true;
if (yaml.contains("animations") && yaml["animations"].contains(key)) {
const auto& anim = yaml["animations"][key];
if (anim.contains("frames")) {
frames.clear();
for (const auto& f : anim["frames"]) {
// cppcheck-suppress useStlAlgorithm
frames.push_back(f.get_value<int>());
}
if (frames.empty()) { frames.push_back(0); }
}
if (anim.contains("fps")) { fps = anim["fps"].get_value<float>(); }
if (anim.contains("loop")) { loop = anim["loop"].get_value<bool>(); }
}
return {frames, fps, loop};
}
// Llig `tile_size: [w, h]` del YAML. Fallback [1,1] si no existeix.
void readTileSize(const fkyaml::node& yaml, int& w, int& h) {
w = 1;
h = 1;
if (!yaml.contains("tile_size")) { return; }
const auto& ts = yaml["tile_size"];
if (ts.is_sequence() && ts.size() == 2) {
w = ts[0].get_value<int>();
h = ts[1].get_value<int>();
}
}
} // namespace
Sarcophagus::Sarcophagus(const fkyaml::node& yaml, int anchor_col, int anchor_row, const BlockedPredicate& is_blocked)
: Sarcophagus(yaml) {
place(anchor_col, anchor_row, is_blocked);
}
Sarcophagus::Sarcophagus(const fkyaml::node& yaml)
: anim_closed_(buildAnimation(yaml, "closed")),
anim_opening_(buildAnimation(yaml, "opening")),
anim_open_(buildAnimation(yaml, "open")) {
name_ = yaml.contains("name") ? yaml["name"].get_value<std::string>() : std::string("sarcophagus");
collides_ = true;
interactable_ = true;
readTileSize(yaml, tile_size_w_, tile_size_h_);
anim_ = anim_closed_;
}
void Sarcophagus::place(int anchor_col, int anchor_row, const BlockedPredicate& is_blocked) {
anchor_col_ = anchor_col;
anchor_row_ = anchor_row;
tile_.col = anchor_col;
tile_.row = anchor_row;
computePerimeter(is_blocked);
visited_.clear();
}
void Sarcophagus::computePerimeter(const BlockedPredicate& is_blocked) {
perimeter_tiles_.clear();
// El perímetre ortogonal d'un rectangle (w,h) de tiles són les files
// de tiles immediatament N, S, E, O. No s'hi inclouen les cantonades
// diagonals (tile NO, NE, SO, SE), perquè el jugador fa passes pels
// quatre costats i no pot "tallar" per una diagonal: això garanteix
// que el recorregut completa només si passa per cada costat.
//
// - Fila Nord: (col, row-1) per col ∈ [col0, col0+w-1]
// - Fila Sud: (col, row+h) per col ∈ [col0, col0+w-1]
// - Columna O: (col0-1, row) per row ∈ [row0, row0+h-1]
// - Columna E: (col0+w, row) per row ∈ [row0, row0+h-1]
auto maybe_insert = [&](int col, int row) {
if (is_blocked && is_blocked(col, row)) { return; }
perimeter_tiles_.insert({col, row});
};
// Nord i Sud
for (int dc = 0; dc < tile_size_w_; ++dc) {
maybe_insert(anchor_col_ + dc, anchor_row_ - 1);
maybe_insert(anchor_col_ + dc, anchor_row_ + tile_size_h_);
}
// Oest i Est
for (int dr = 0; dr < tile_size_h_; ++dr) {
maybe_insert(anchor_col_ - 1, anchor_row_ + dr);
maybe_insert(anchor_col_ + tile_size_w_, anchor_row_ + dr);
}
}
void Sarcophagus::update(float delta_time) {
Entity::update(delta_time);
if (state_ == State::OPENING && anim_.has_value() && anim_->completed()) {
state_ = State::OPEN;
anim_ = anim_open_;
if (anim_.has_value()) { anim_->reset(); }
if (!opened_event_emitted_ && bus_ != nullptr) {
bus_->publish("sarcophagus_opened", static_cast<Entity*>(this));
opened_event_emitted_ = true;
}
}
}
void Sarcophagus::notifyTileEntered(int col, int row) {
if (state_ != State::CLOSED) { return; }
const TileKey KEY{.col = col, .row = row};
if (perimeter_tiles_.find(KEY) == perimeter_tiles_.end()) { return; }
visited_.insert(KEY);
if (visited_.size() >= perimeter_tiles_.size()) {
state_ = State::OPENING;
anim_ = anim_opening_;
if (anim_.has_value()) { anim_->reset(); }
}
}
REGISTER_ENTITY("sarcophagus", Sarcophagus)