Input + moviment del jugador amb fletxes (flip, anim walk/stand, bounds) (v0.8.0)
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@@ -1,6 +1,7 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "core/scene/scene.hpp"
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@@ -15,5 +16,7 @@ class GameScene : public Scene {
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void render() override;
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private:
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std::unique_ptr<Player> player_;
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// Vector des del principi: AEE suportarà multijugador local; cada Player
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// té els seus propis Controls i entra al vector amb una crida extra.
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std::vector<std::unique_ptr<Player>> players_;
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};
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