feat(audio): musica acelerada en CONTINUE?, game_over.ogg, tick del countdown
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@@ -113,6 +113,13 @@ void Audio::stopMusic() {
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}
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}
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// NOLINTNEXTLINE(readability-make-member-function-const)
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void Audio::setMusicSpeed(float ratio) {
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if (music_enabled_) {
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engine_->setMusicSpeed(ratio);
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}
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}
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// Reprodueix un so per nom
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// NOLINTNEXTLINE(readability-make-member-function-const) — muta estat via engine_; unique_ptr::operator-> no propaga const
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void Audio::playSound(const std::string& name, Group group) {
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